1944 Huertgen Forest (Final 2.1)
1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog (since previous public release)
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Further development
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> Final 2.1
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
> Final 2.0 Fixed
* Optimized T-Junctions a lot.
* Caulked a lot more surfaces inside the buildings.
* AT-Gun: trigger time increased from 0.1 to 5 seconds.
* Fixed Flipped Triangles during MergeMetaTriangles pass.
* Smoothed shadowing on terrain, less pixelated tree/bush shadows.
* Fixed brush/texture alignment on the Foot Bridge (Thanks Tardis).
* Spawn areas are SK/Arty/Mortar/Landmine-protected (Thanks |MTC|).
* Removed solid brushes at the bottom of the bushes models (Thanks |MTC|).
* Reduced AT-Gun blast radius, so behind the house is safe now (Thanks |MTC|).
* Renamed the Health and Ammo cabinets, depending on their respective locations.
* The Axis Door, east from Farm, can no longer be trickjumped by Allies (Thanks |MTC|).
* The Axis North Path door wasn't destructible (Brush was solid): fixed (Thanks Tardis & Harry Homers).
* Added Push Targets above Axis North Path building and above Village Bunker to prevent double-jump TJ (Thanks |MTC|).
* Changed Axis North Path Command Map icon behavior:
- When it is built, it will show up as a Grenade for Allies and a custom icon for Axis,
while before it was only showing a Grenade for Allies (Nothing for Axis, could be confusing),
- When it is destroyed, it shows Construction Materials for Axis,
while before it was showing a custom icon for them.
* Colored locations in Fireteam:
- Red (^1) for Destructibles.
- Green (^2) for Spawns.
- Blue (^$) for Water.
All credits goes to +KOMMANDO+, the maker of the 1944 Wolfenstein Enemy Territory awesome map series, even if they’re all bugged the level design and the objective are various and well placed.
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Map Download
Waypoints Download
http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/1944_huertgen_final2.way
http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/1944_huertgen_final2.gm
http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/et/nav/1944_huertgen_final2_goals.gm
Screenshots
These screenshots can be used on trackers such as GameTracker, SplatterLadder or TrackBase.
Thank you!