Changes that will never happen.....


(Raviolay) #1

Over the last two years there has been a near constant back and forth with the same requests and put downs from the developers. I have always been in the camp that objectives should be performed by a objective class. The major kick back from splash damage has been what if there is no one playing that class. Granted that was annoying at times, as most seemed to be playing the FOTM class like any MMO.

What I would of like to of seen from SD was this rather that objective agnostic.

Both support class types can not do objectives, unless it is a carry/escort objective.
All other types have objectives that they can do.

They key difference hear is that there would be three objectives on the map per phase, for each type of objective mercenary . Each with spawn locations (something asked for countless times) for attackers and defenders. Once one the three objectives is cleared the whole team has a new spawn option removing the previous one. You can still spawn on the not completed objective spawn areas, the ones still yet to be completed have a time reduction to finish for attackers.

There would be two phases of three objectives with a final phase that has a doc run or escort. Defenders have three side objectives per main objective that permanently push back that objectives spawn for the opposing team. I think team composition would matter a lot more than it does now if it would of been like this.

(would not be surprised if this has been suggested before, in some form at least)

Another point that SD has been stating, is that standing in a spot and holding a button for a objective is bad. However standing in a area waiting for a bar to fill is infinitely better. I have thoughts on that but this post would be far to long…


(PixelTwitch) #2

I still kinda wish they would just rip the hacking objective right out of blacklight retribution

//youtu.be/fzGnPpqRpcs

and use it on spots like train yard.


(prophett) #3

[QUOTE=PixelTwitch;510119]I still kinda wish they would just rip the hacking objective right out of blacklight retribution

//youtu.be/fzGnPpqRpcs

and use it on spots like train yard.[/QUOTE]

I made a push for this awhile back but didn’t have a lot of support. Too many people who had not tried it were under the impression that it blocks their view too much. I played that game quite extensively and didn’t think it was a big issue. I actually liked the objective interaction.

I would also like to see something like this for hacking objectives.


(demsix) #4

Interesting movement
Wall running or Strafe jumping (Even if speed capped) or Crouch slides. Current implementation is shallow.

Better weapon mechanics
Recoil is boring and lacks any sort of depth. It feels like the game was designed for controllers. You don’t need 50 hitscan assault rifles either, consolidate them into classes and let them appear differently through skins, make each weapon class feel massively different.

Better map design
They put wall jumps and long jumps in, but the maps barely require you to perform these and areas where you can seem glitchy.

Remove class homogenization
ET - Great game. ETQW - Great game (Holy wtf, the different between GDF and Strogg was INCREDIBLE, best game ever). DB - Bland.

Campaigns and exp unlocks
Keeps you playing longer as you don’t want to leave and lose all your unlocks. After 1 game I’m bored in DB.


(tokamak) #5

[QUOTE=prophett;510123]I made a push for this awhile back but didn’t have a lot of support. Too many people who had not tried it were under the impression that it blocks their view too much. I played that game quite extensively and didn’t think it was a big issue. I actually liked the objective interaction.
[/QUOTE]

Mini-games to complete objectives have also been suggested before Brink got released, maybe even for QW as well.

My qualms with it is mainly that it doesn’t really have much to do with the rest of the game. I’d rather see objective dynamics that influence the way a team fights over it. Like being able to place a charge at different places or indeed, being able to hack on remote.

Volcano was especially cool with the flyer drones.