Hello!
I have a question. Let’s say for example I import a rock or a bike model into my map. How can I clip it exactly the way it looks? If I look at original ET maps in Radiant then it seems they have clipped every model exactly as the model looks. It is hard to believe that it is done by hand.
So is there a quick way to clip imported models?
EDIT: I found one way how to get for example rocks from radar map.
I just put a random model into my map, go into entity properties and change model to “models/mapobjects/rocks_sd/rock_big5.md3”
and add _remap key and set its value to “models/mapobjects/rocks_sd/rock_desert_big;models/mapobjects/rocks_sd/rock_temperate2_big”. This changes the texture and clips the rock. However does it mean that there is just another model with the same shape as the rock and it just has a clip texture. Am I correct?
Thank you!
Cheers, Frosty