quick question


(D3C0Y) #1

could anybody give me a short explanation on how to make textures like barbwire ? I made 1 myself but, the black around the wire is black ingame… how can i make that disappear ?


(Ifurita) #2

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=7760

here’s the tut on making command map icons

http://planetwolfenstein.com/4newbies/cmmarkers.htm


(NOP) #3

you need to make a texture with an alpha channel. Use only black and white for your alpha mask…no grays. You have to save your texture as a 32 bit targa file.
By the way if you’re using photoshop 7.0, you need to update your targa plugin as the one that comes with that version has a bug where it doesn’t save the alpha channel on targa files.
Then in the shader use implicitMask or some other alpha blend keyword to make it appear in game.
hope this helps but if you need more info post again


(D3C0Y) #4

thnx ifurita but i don’t want to know how to make command map icons… NOP thnx for the info on the photoshop 7.0, caus that’s the one i have :stuck_out_tongue:


(Ifurita) #5

thnx ifurita but i don’t want to know how to make command map icons… NOP thnx for the info on the photoshop 7.0, caus that’s the one i have

Ummmm … that’s why I linked the tutorial – http://planetwolfenstein.com/4newbies/cmmarkers.htm

It explains how to create an alpha channel (at least using Paint Shop Pro)