Heh, I can do a little bit of everything (programming included), but nothing well enough to justify soliciting. Well, sticking my nose in everything, but that's why I'm on these forums to begin with.
Though, a suggestion if I may, focus on optimizing the performance of the titles you release. I hope DX12 may provide some relief.
I can't help but to think that games like Brink, which were amazing and well thought-out, eventually flopped mainly due to the inability to compete in a game that performs so poorly on most midrange systems. Dirty Bomb I feel is suffering from the same problem. It's such a shame that games are 99.9% complete, but are held back by that 0.1% of optimization issues.