Here you see the terrain not touching the wall, probably because of that trim
will fix this one but I’d like to first wait till more suggestions come up shortly
If you stand on top of the truck it will stop moving, I recommend making the trigger brush a little higher.
good point. will be fixed
Since your map will have a tank as objective, I wouldn’t place this one so close to the spawn.
this tank was actually placed there to give the impression that the allies infiltrated the city using this tank. hope it doesn’t bother people to much. would like to leave it there.
The warning is given because if you ride around with the tank, you hear that the tank has passed the first, second barrier. You will have to remove the part of the script where its saying that. Explanation, ET is looking for an entity from the script thats not in the map. So maybe you will add it later, or you can remove the scriptpart.
also this was done on purpose as I first would like to wait whether the gameplay favors no truck barriers. If this is the case I will modify the script accordingly. If I need to add truck barriers I have already everything I need in the script.
I had a map that people called too big, a lot of open areas etc etc. From what my experience is, people might say the same thing here. You might want to edit a little. But you don’t have to for me just cause I say so
I actually don’t think that there are big open areas but if people come up with this concern I’m happy to modify the map a little.
You can also try to add the info_limbo_camera with an info_notnull for targeting to the next release
will be done
I hope this was useful.
yes it was
Kind regards and keep up the work![/QUOTE]
thanks. appreciate you took the time