When I put two light-emitting brushes together.
This happens.
I think the circles are created because they got lit by each other…
Shader:
textures/45/light_red
{
qer_editorimage textures/45/light_red.tga
surfaceparm nodamage
surfaceparm nomarks
// q3map_surfacelight 900 (tested)
q3map_surfacelight 700
q3map_backSplash 0 0
q3map_lightSubdivide 512
{
map textures/45/light_red.tga
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/45/light_red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity //vertex
}
{
map textures/45/light_red.tga
blendfunc add
tcMod scroll 0.0 0
}
}
Just wondering if this can be fixed.