Yep, 1/2 thanks to you… 1/4 each… Lol…
Nope… Im not searching for a terrain blending…
Ive already followed soc’s (simonoc’s) tutorial
It was very clear and good tutorial 9 out of 10
(in fact Ive maded a shader called FAQIS’ blend
(Faqis_blend) that using original textures and blending them…
Also tried to make a alpha system in 3 stages but it didnt work:(
So in my terrain blending I used alpha poles with diffren color
Red = 0
Green = 50 (not working :()
Blue = 100
//thats my tip to everyone make a visual hint in the editor;)
Well what I was askin for was if its possible to use the effects as a primary texture and then use a dust texture upon it…
Like 50% metal mirror
And 50% dusty and non mirror metal?
I dont know how the effects are created :(…
But I guess they are used in mml_helmsdeep?
If you also look close at the gold crates you will see the gold got a shiny mirror effect
Also all guns are a little bit of a mirror in et… But only a little bit!
So to make a texture that is shiny at places where there not is dust or rust
So no terrain… We are talking about plates and metal now…
////back to offtopic:
Faqis_blend + mf_mf_mf (minecraft package) can be downloaded in genesis clan pk3
Its okey to use my terrain blend in your map… BUT DONT EDIT THE SHADER UNLESS YOU RENAME IT!
download: http://www.mediafire.com/?rjevii3l2a9m9ne
The pk3 contains:
(map): Genesis minecraft frag
(map): Genesis forest frag
(map): Genesis desert frag
(menu(s): Genesis menu package (direct connect)
(shader): Faqis_blend
(shader): mf_mf_mf
Genesis direct connect menu isnt updated so n!tmod direct connect doesnt work becouse of mismatching IP…
mf_mf_mf is a minecraft styled texture pack for genesis minecraft frag