Good evening,
I tried several hours to find why I have such a result, but since I don’t have this issue on other maps using or not a PCX as a base, tweaking shaders/compilation doesn’t help, err, no idea
Here is (half of) the map, with all the required materials and files to test and mess with:
There’s only a Spec spawn point, I removed all the other entities (excepted the script_multiplayer).
I have included some extra files regarding the lightmap only to remove all the yellow and red lines printed in the console.
You can directly load the PK3 in ET, included BSP and all, to see what I mean by dark lightmapping for the terrain .map is inside the maps folder.
Thank you in advance,
Regards,
Mateos