Hello, is there a way to turn off (either in .cfg or in source) the in-game duplicate guid kick? I know the risks, and problems associated with allowing this, but I want to do it anyway because I don’t run a client on my server. I am not talking about the PB version of the kick, I know how to turn that off, but I am not running PB anyway.
So the default behavior allows 1 player with no guid to play in the game, if a new player with no guid connects, it kicks the other player, and so on if a new player with no guid connects. So instead of allowing only 1 player with no guid, I want to remove that limit, and allow any and all players with no guid to connect.
If there is a way to bypass it in lua, I would do that also.
Config: server has etpub 1.0, no client, no PB
Danke!