Feedback from the Nexon forums so far:
Originally posted by Prettzl:
I picked Red Eye up today and played a few rounds against a couple people who used him.
First major thing I noticed is that his IR ability makes him clearly visible through any amount of smoke, making a visible marker for a clean headshot very easy.
I really like his main gun a lot it’s probably my favorite non-ability weapon in the game right now.
If class specific objective times are put back in the game then I could see people switching between Red Eye and Thunder for hacking objectives and general area of denial support.
Otherwise it’d be a matter of weapon choices as his ability currently is a major handicap.
Originally posted by Scarhand:
- No, his zoom on sights is too much for him to be good in close ranges and his recoil is much too high for the more far range you expect.
- It is very interesting, and though I personally wont be using it a lot, other players may to use it a lot. I think this is what SD is going for in their mercs, so it’s good.
- His smoke grenades might help with a repair job, but they still feel pretty limited in use since only he can see through them but he can be seen easily through them.
- Lower his recoil and damage, and cap his fire rate more. Do something to make his ideal range a little less ambiguous. Make his eye just a little bit harder to see through the smoke as well.
Originally posted by Djiesse:
It’s fun to finally see a merc with a tactical ability not directly geared towards dealing damage.
Few cosmetic problems I noticed:
[list]
[li]Some of his textures are pretty bad: even with everything on high, the lettering behind the sights of his rifle is an unreadable blurry mess (totally obvious when you IS), and the patches on his arms are not much better when you zoom-in in the customization menu (while similar things on most other mercs are much crisper).
[/li]> [li]He uses the same animation for his nade as Fragger which doesn’t make sense since his smokes can’t be cooked. You can keep the nade primed as long as you want, he’ll just cycle through that count again and again. He should be using Thunder’s nade animation or a custom one.
[/li]> [li]Where is the kukri? The man wields that iconic weapon on all his pictures, it’s modeled on the player model, but in game you get the same old knife as the other CovOps… :([/li]
Originally posted by Snotling:
Nice character with a funny and tactical play style. His rifle has a really big recoil though but I enjoyed playing him so far.
Originally posted by FireWorks:
I dont think he should have the headshot instagib ability. I faced him a lot more often in closer ranges than the other snipers and it felt a bit weird to be unable to revive fallen mates then.
+1 on lowering recoil and damage, but also take away the gib headshot.
Love bringing Vassili against him