Good evening,
I have not the feel the map is that large: when you have maps like MML Minas Tirith widely played for the sake of the K/D ratio, well, the size isn’t the biggest matter map-wise, I’m sure everyone got lost in Battery building when they discovered the game for instance
The objective in the limbo are clearly pointed with cams and icons on the Command Map.
After retrieving it from my college connection today I have tested it, and heh, I created a little album over at IMGUR for the feedback ![:slight_smile: :slight_smile:](//forums.splashdamage.com/images/emoji/twitter/slight_smile.png?v=5)
Here you go: http://imgur.com/a/fFWaY
I have few more elements in mind I haven’t put there, such as the lit little burnings behind the torches (I guess a surfaceparm nolightmap for them would do the trick, it is noticeable only in r_lightmap 1 mode fyi).
As I have pointed in my album, I think there is an optimization marge which isn’t negligible, I will check further with r_showtris 2.
Edit: Oh, and AWESOME trick above the water surrounding the place!
Edit 2: And btw now I may actually play it and just not look at all the details and beauty of the place xD
Edit 3:
Here the flames (torches?) are fine (nothing yellow in the console, clean etmain also), and I don’t see any visual prob with the armors; Will forward a screen on my IMGUR.