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Thread: [MAP RELEASE] Dingenskirchen - a tribute

  1. #1

    [MAP RELEASE] Dingenskirchen - a tribute

    Dingenskirchen Beta 1
    ----- Custom map for Wolfenstein: Enemy Territory -----


    levelshot.jpg This map is a collaboration between phisherman and me and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you.
    Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
    The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created.
    So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post here or write me an eMail/PM, and I will release an official fix or a new map version.

    -----Story-----
    December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

    This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

    Allied mission:
    • Repair and steal the axis tank located in the village.
    • Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
    • Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
    • Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
    • Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the Nazis.


    -----Screenshots-----









    -----Download-----

    -----Thanks to-----
    Last edited by KeMoN; 25th Feb 2014 at 19:30.

  2. #2

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    could you please upload it somewhere else? like our site ex. cant download it here since it awaits authorization

    EDIT: here

    http://www.thewolfteam.org/upload.php
    TheWolfteam


    xfire- thunderpwn
    steam- thunder_nrf

  3. #3

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Judging from the screenshots, it looks visually stunning!
    "To all the Eurotrash pig ****ers. Get this into your lazy handout loving, Dole check government freebies getting heads, WE DON'T WANT TO BE EUROPE!! That's why our ancestors left your ****ing pig sty **** hole countries, because we didn't want to be like you!" - Benjamin Finny, Tea-Party Activist, on Obamacare.

  4. #4

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    The screenshots looks very promising - cant wait to get home from work to jump inside this level.
    Looks like quality work.
    Magics Territory
    jan.storseth.me
    Magics Territory : 188.138.76.165:27980

  5. #5

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by thunder_13th View Post
    could you please upload it somewhere else? like our site ex. cant download it here since it awaits authorization
    Here you go: http://www.mediafire.com/download/v8...kirchen_b1.zip

  6. #6

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by Dragonji View Post
    thx will put it our downloads too, the map looks great from screenshots

    EDIT: another download:

    http://www.thewolfteam.org/download.php?view.70
    Last edited by thunder_13th; 25th Feb 2014 at 17:30.
    TheWolfteam


    xfire- thunderpwn
    steam- thunder_nrf

  7. #7

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Map looks awesome, I will use it for infected mod for sure


    *EDIT*
    Can someone do omnibot waypoints please?
    Last edited by Micha; 25th Feb 2014 at 19:15.

  8. #8

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Argh, with the current connection I have I can't download it *_*

    Will test it ASAP, it looks too eye-candy *o* Nice work on shaders and like the level design Lighting is also well designed!

  9. #9

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Thanks for the comments, tell me what you think once you gave it a try ingame.

    As for bot waypoints: A waypoint-file has been forwarded to the omnibot devs, hoping they will create a proper script for it, as the sole waypoints are useless without it.
    kemon

  10. #10

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Wow, great job, really great job, haha
    Press the little star in the corner of this post
    Select "I disaprove"
    Save

    My goal is five red stars

  11. #11

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Amazing work. really good!! looks great.

    the only thing i saw is some fps drops, idk why.
    Maybe do some optimizations could help.

  12. #12

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    ok, Had a run today at it.
    -overall bad fps
    great gfx and great buildings and..yeah great map

    bugs:
    flameshader prob missing
    and somthing wrong with shader on armor?
    TheWolfteam


    xfire- thunderpwn
    steam- thunder_nrf

  13. #13

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Great work guys!

    Now I'm gonna be an ass for some of you.
    But please consider removing of the Nazi symbols in the next release (with axis or something)

    For three reasons.
    In some countrys this is prohibited by law, including my own (so players might get in troubles *worst case scenario*)
    Some people might find this very disturbing or offensive.
    Young childern also play this game, and I don't think parents will allow this.

    Overal I just don't think it is wise to add this in such an awesome map.

    I will test run it on our servers (www.quarkclan.com) in the next beta release.
    I hope you guys replace the images in this release with fictional nazi/axis.

    I myself have no problems with this, but we run a huge community and I am sure some people have.

    Also, the map size in really big which makes it nearly impossible to run on big servers (huge player loss)
    I have no idea if this can be smallered drasticly (20mb +/-)

    I thank you in advance and for your work!

    Wh_Te
    Last edited by wh_te; 26th Feb 2014 at 18:54.

  14. #14

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Good evening,

    I have not the feel the map is that large: when you have maps like MML Minas Tirith widely played for the sake of the K/D ratio, well, the size isn't the biggest matter map-wise, I'm sure everyone got lost in Battery building when they discovered the game for instance The objective in the limbo are clearly pointed with cams and icons on the Command Map.

    After retrieving it from my college connection today I have tested it, and heh, I created a little album over at IMGUR for the feedback

    Here you go: http://imgur.com/a/fFWaY

    I have few more elements in mind I haven't put there, such as the lit little burnings behind the torches (I guess a surfaceparm nolightmap for them would do the trick, it is noticeable only in r_lightmap 1 mode fyi).

    As I have pointed in my album, I think there is an optimization marge which isn't negligible, I will check further with r_showtris 2.

    Edit: Oh, and AWESOME trick above the water surrounding the place!

    Edit 2: And btw now I may actually play it and just not look at all the details and beauty of the place xD

    Edit 3:
    Quote Originally Posted by thunder13
    bugs:
    flameshader prob missing
    and somthing wrong with shader on armor?
    Here the flames (torches?) are fine (nothing yellow in the console, clean etmain also), and I don't see any visual prob with the armors; Will forward a screen on my IMGUR.

  15. #15

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by Mateos View Post
    ...
    I think he meant the .pk3 size. It's HUGE.

    On topic: map looks really awesome!

  16. #16

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by ETJump-Zero View Post
    I think he meant the .pk3 size. It's HUGE.

    On topic: map looks really awesome!
    Ah yes, there's a (20mb +/-) note, sorry ^^'

    Well, most of the size comes from the maps (lightmaps are 1024x1024, the max for a nice and detailed shadowing, above is overkill and maybe not have benefits) and textures (high quality textures, see the thanks to part of the read me to understand ^^) folders.

    I try to limit my maps between 6 and 12 MB (I've been able to have more content in a reduced package in term of size for a map, playing with shaders and files), but it's not easy; It's even harder when you want to have a great visual quality and variety.

    Praetoria reaches 30 or 40 MB IIRC, this one is 50, I feel it is worth it, even if it is large... Now, it's up to admins

  17. #17

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Great looking map, I really like the snow and the shadows. Reminds me a bit of the map Transmitter. Also, an overall great RtCW-feel to it. Job well done. As Mateos says, the pk3 is rather large (70 Mb) and there is a significant fps drop due to too many details (see Mateos' 5th image, tris count over 100k). I can create some basic, simple Omni-bot files if you want.
    Last edited by Loffy; 27th Feb 2014 at 08:51. Reason: Ops, I didn't see the post over at omni-bot.invisionzone.com. We'll sort this out. Map needs Omni-bot files (and higher fps).
    Oh, you have a selfie. Yeah, I took one myself while at my work

    Operating System: Windows 7 Home Premium 64-bit Service Pack 1

    Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
    Memory: 12Gb RAM
    Graphics: NVIDIA GeForce GTX 560 Ti
    Resolution: 1050 x 1680 (16:10)
    Driver Date: December 2012
    Sound: Speakers (Realtek High Definition Audio)

  18. #18

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by Mateos View Post
    Ah yes, there's a (20mb +/-) note, sorry ^^'

    Well, most of the size comes from the maps (lightmaps are 1024x1024, the max for a nice and detailed shadowing, above is overkill and maybe not have benefits) and textures (high quality textures, see the thanks to part of the read me to understand ^^) folders.

    I try to limit my maps between 6 and 12 MB (I've been able to have more content in a reduced package in term of size for a map, playing with shaders and files), but it's not easy; It's even harder when you want to have a great visual quality and variety.

    Praetoria reaches 30 or 40 MB IIRC, this one is 50, I feel it is worth it, even if it is large... Now, it's up to admins
    I don't think having HD textures is necessary though. The map would look really nice even without in my opinion at least. It's just indeed kind of problematic that most people don't really want to spent anywhere from 2 to 20 minutes downloading a single map. I would release a version with less high quality textures. Maybe have both?

    EDIT: I don't know.. I could just walk around this map and enjoy the view. Totally worth + 100 MB. Really awesome looking map
    Last edited by ETJump-Zero; 26th Feb 2014 at 23:03.

  19. #19

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Quote Originally Posted by ETJump-Zero View Post
    It's just indeed kind of problematic that most people don't really want to spent anywhere from 2 to 20 minutes downloading a single map. I would release a version with less high quality textures. Maybe have both?
    Some maps have a lite version, it could be something to consider... Depends on the map reception around the web and among players. If there is a certain number of people finding the map too large in terms of physical disk space download-wise, it could be given a try; Up to mapper and community in a way

  20. #20

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    We run a very populair server,
    But there is no way I can put that large of a file sized map on it.
    We would probably lose 70% of our players due to this.
    Please consider a lite version +/-20MB less is better.

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