Canary Wharf - competitive feedback


(Rex) #1

Canary Wharf:

1. Objective:

  • Windows of the objective room need to be fixed! You can get in the room before you even planted anything and you are also able to plant from the inside.
    Game breaking tactic: If you all enter the room without destroying any door it will be impossible for your opponent to take the room back and you’ve won the objective with no effort.

2. Objective:

  • Sideway which needs repair to open is useless. Once opened you can close it within seconds again while the attackers only reached the middle of this way.
    You need to work out a different mechanic there, because this building up from each side doesn’t make much sense.

General:

  • Random spawns make it impossible to make decisions about holding the front line or to retreat

  • After a certain time the attacker spawn moves forward, closer to the 2. obj for no reason. Doesn’t make much sense to me at all.

  • A forward spawn would fit perfectly to this map