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Thread: New SP Map - test map of the addon for rtcw

  1. #61

    Re: New SP Map - test map of the addon for rtcw

    Hello Dialog,
    Thanks for your work, hard work.
    I want to ask you, when you release all the project (all 30 maps)? Aproximativ date.
    which is the plan of this project? what story for yours missions?
    succes

  2. #62

    Re: New SP Map - test map of the addon for rtcw

    @ melc_av

    old video
    cinema1
    ecape
    citadel
    castle tram
    steinvillage
    station

    cinema2
    darkvillage
    old monastery
    crypt1
    crypt2
    church

    cinema3
    the ruined city
    scientist
    newweapon
    move
    tiger

    cinema4
    green forest
    airbase
    birds of prey
    --------

    cinema5
    forest
    norway base
    lab1
    lab2
    boss2

    cinema6
    mistery
    village
    strangehouse
    ruin
    castle
    -----------


    2 maps you have seen. Part of the map without the textures. Architecture only. Part of the map without a script. I'm the same one. Time I'm not prepared to say. But it will be great!

    P.S. map which you saw is not the final .

  3. #63

    Re: New SP Map - test map of the addon for rtcw

    And all the same. Have someone video GreenForest?

  4. #64
    #360NoscopeHeadshot ronboy's Avatar
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    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by Dialog View Post
    And all the same. Have someone video GreenForest?
    I'm just curious, but why do you need videos recorded by someone who has played through one of your maps? Also, you said you don't use Gtk Radiant. What level editor do you use?


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  5. #65

    Re: New SP Map - test map of the addon for rtcw

    @Ronboy - When there is a video of the first pass, it is immediately clear difficult or not. Need any scripts or not.

    WolfTools

  6. #66

    Re: New SP Map - test map of the addon for rtcw

    Hello, Dialog.
    Take the greenforest video here: http://www.mediafire.com/download/j9...reenForest.wmv

    WolfTools, I could never handle this tool.
    Has a tutorial somewhere?
    Last edited by vicpas; 25th Feb 2014 at 02:57.

  7. #67
    #360NoscopeHeadshot ronboy's Avatar
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    Re: New SP Map - test map of the addon for rtcw

    Dialog, I understand now.
    Vicpas, nice video. One question: why are the secret docs textured for you, but not me?


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  8. #68

    Re: New SP Map - test map of the addon for rtcw

    Simple, ronboy, copy all files about "secret docs" from multiplayer mode and add to greenforest.pk3 file.

  9. #69
    #360NoscopeHeadshot ronboy's Avatar
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    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by vicpas View Post
    Simple, ronboy, copy all files about "secret docs" from multiplayer mode and add to greenforest.pk3 file.
    Thanks, Vicpas. Dialog, you need to include the secret docs model and texture with your greenforest map.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  10. #70

    Re: New SP Map - test map of the addon for rtcw

    Hello Dialog, Ronboy and the others,

    First of all, I want to thanks you for yours fast answer.

    Now I want to ask you that if you made all maps? All maps are made or are under construction? how many maps are ready today?

    I numbered 28 maps, playable maps. The project are made in to a percent ...?

    I know that you said that you can't tell us an estimate. However, you can estimate when the project will be release ( year, months)?

    Thanks.

  11. #71

    Re: New SP Map - test map of the addon for rtcw

    Hi all
    @melc_av 1 map - 30 hours (approximately)
    recently the test - green forest

    @ Vicpas - thanks for the video. WolfTools

  12. #72
    #360NoscopeHeadshot ronboy's Avatar
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    Re: New SP Map - test map of the addon for rtcw

    I know that this is a little late, but I found some more errors on your Greenforest map.
    * Some of the mushrooms are floating, and are not touching the ground. Check all of the foliage (trees, bushes, plants, etc...) to make sure they are ok.
    * I saw one of the enemy soldiers near the beginning of the map spawn within the player's view. It was near the parachute with the Thompson. Check all of the soldiers in this area to make sure they are ok.

    Again, sorry for the late testing. I just noticed these errors today.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  13. #73

    Re: New SP Map - test map of the addon for rtcw

    Hello komrades,

    Any news? Any progres with this project?
    Apropos, this project have a name?

  14. #74

    Re: New SP Map - test map of the addon for rtcw

    Hello Dialog, Any news about the project? Thanks!

  15. #75

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by InterruptoR View Post
    I downloaded the fixed version... and passed for 2:30

    Hello Interruptor,
    Where I can download the fixed version?

  16. #76

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by W0lfMan View Post
    I finished, finally. Attachment 11332 45 Minutes to get through, then another 23 or so minutes to find the secret areas.

    I must say, that the game play during the first course of the map, that is, before you turn and enter the gates to the warehouse area, was a lot of fun. It was a good challenge to find out the way to navigate, and who exactly was pulling the alarm so that I could eliminate him early on.

    However, the second half of the map, the warehouse area, was not as fun. It seems like there was a trigger brush that would call the alarm no matter what was going on if I just stepped into it. This was incredibly frustrating, and I suggest that you rethink this design.

    Also, I found it unusual that large windows would be propped open in the cold of winter. I understand that's for a sniper, but maybe you should think of another way to design this.

    I also found some texture and architectural mistakes. There are some windows and pipes and a garage door that might need some attention. I sent you an email with these screenshots.


    @ronboy: you actually can just run around shooting everyone, as long as you first take out the alarm or the guy who pulls the alarm. ;-)
    And where I can find the second secret?
    First I founded in the train.
    Thanks

  17. #77

    Re: New SP Map - test map of the addon for rtcw

    Try behind some boxes.

  18. #78

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by vicpas View Post
    Try behind some boxes.
    Hello everyone,
    Today I played Station again.
    Thanks Vicpas!

  19. #79

    Re: New SP Map - test map of the addon for rtcw

    [QUOTE=Dialog;490803]Hi all
    @melc_av 1 map - 30 hours (approximately)
    recently the test - green forest

    Hello Dialog,
    Any news about your project?
    Thanks.

  20. #80
    #360NoscopeHeadshot ronboy's Avatar
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    Re: New SP Map - test map of the addon for rtcw

    It has been a while since you have posted, Dialog. Is your project making progress?


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

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