Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast
Results 21 to 40 of 299

Thread: New SP Map - test map of the addon for rtcw

  1. #21

    Re: New SP Map - test map of the addon for rtcw

    Despite the stealth mode is hard to play, I like this alternative.

  2. #22
    #360NoscopeHeadshot ronboy's Avatar
    Join Date
    May 2010
    Location
    United States of America
    Posts
    1,455
    Most Recent Awards:

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by W0lfMan View Post

    @ronboy: you actually can just run around shooting everyone, as long as you first take out the alarm or the guy who pulls the alarm. ;-)
    That's true, but the "alarm brush trigger" that you mentioned discourages me. I think that bug should at least be fixed before I decide to keep this map on my hard drive.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  3. #23

    Re: New SP Map - test map of the addon for rtcw

    I downloaded the fixed version... and passed for 2:30


  4. #24

    Re: New SP Map - test map of the addon for rtcw

    Thank you all for the test. The first time nobody has gone map for even 5 minutes is good..

  5. #25

    Re: New SP Map - test map of the addon for rtcw

    Nice map @Dialog - had a lot of fun playing, really enjoy this kind of maps, thank-you for this amazing work.


  6. #26
    #360NoscopeHeadshot ronboy's Avatar
    Join Date
    May 2010
    Location
    United States of America
    Posts
    1,455
    Most Recent Awards:

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by InterruptoR View Post
    I downloaded the fixed version... and passed for 2:30
    That's because you rushed through the map. Where's the fun in rushing through a map?


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  7. #27

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by ronboy View Post
    That's because you rushed through the map. Where's the fun in rushing through a map?
    I am also a supporter of the silent passage. I love to listen to the conversation.

  8. #28

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by TITEUF-85 View Post
    Nice map @Dialog - had a lot of fun playing, really enjoy this kind of maps, thank-you for this amazing work.

    This map is just one of 30. Patience.

  9. #29

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by ronboy View Post
    That's because you rushed through the map. Where's the fun in rushing through a map?
    Do you prefer to pass that long? I have already spent a couple of hours to study design and the behavior of bots. So pass at the maximum speed is much more interesting, especially because map allows it.

  10. #30

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by ronboy View Post
    Where's the fun in rushing through a map?
    http://en.wikipedia.org/wiki/Speedrun

    Lots of people enjoy getting through maps as quick as possible.

    Anyway map looks rather nice, interested to see your other maps too, keep up the good work.

    ETQW Mediocre Club

  11. #31
    #360NoscopeHeadshot ronboy's Avatar
    Join Date
    May 2010
    Location
    United States of America
    Posts
    1,455
    Most Recent Awards:

    Re: New SP Map - test map of the addon for rtcw

    Interruptor, yes, I prefer to take my time when going through a sp map. In my opinion, rushing belongs to players of mp, not sp.

    Dialog, same here. I love watching and listening to the AI as they follow their scripts.

    Chris, thanks for the explanation. I figured the video above could be classified as a "speedrun".


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  12. #32

    Re: New SP Map - test map of the addon for rtcw

    To test the map but no luck. When filling the "empty" map comes on, no sound, no enemies, no landmarks. How do I load it to work?

  13. #33

    Re: New SP Map - test map of the addon for rtcw

    @ tzs - Everything should be fine.

  14. #34

    Re: New SP Map - test map of the addon for rtcw

    Hi all!
    Share your opinion please. This is a good forest?
    shot0014.jpg shot0015.jpg shot0016.jpg shot0017.jpg

    and

    shot0019.jpg
    Last edited by Dialog; 11th Feb 2014 at 20:13.

  15. #35

    Re: New SP Map - test map of the addon for rtcw

    Good, it looks like a medieval style

  16. #36
    #360NoscopeHeadshot ronboy's Avatar
    Join Date
    May 2010
    Location
    United States of America
    Posts
    1,455
    Most Recent Awards:

    Re: New SP Map - test map of the addon for rtcw

    Great work with the amount of detail for the forest. Rtcw needs more detailed outdoor maps, although this is a very difficult task for the mappers.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  17. #37

    Re: New SP Map - test map of the addon for rtcw

    Go visit a forest to see what it looks like. The way that the plants are arranged in a forest is by no means random.

    The forest can be quite the hostile environment to new life. Of course the center of the forest has the oldest trees, and they are the tallest, and they are usually close together. The canopy blocks sunlight, and their leaves that they drop block the soil, making it extremely difficult for new trees to grow in. New trees can only grow in where a tree has died and fallen.

    The edge of the forest is where you will find more diverse plant life. Here you will find the shrubs and bushes and shorter trees. All the short plants are at the edge of the forest because the canopy isn't blocking so much sunlight.

  18. #38

    Re: New SP Map - test map of the addon for rtcw

    W0lfMan -
    we're talking about games

  19. #39

    Re: New SP Map - test map of the addon for rtcw

    Well, you did ask if it was a good forest. So I thought you meant good like something you might actually see out in the world.

  20. #40
    #360NoscopeHeadshot ronboy's Avatar
    Join Date
    May 2010
    Location
    United States of America
    Posts
    1,455
    Most Recent Awards:

    Re: New SP Map - test map of the addon for rtcw

    Quote Originally Posted by W0lfMan View Post
    Go visit a forest to see what it looks like. The way that the plants are arranged in a forest is by no means random.

    The forest can be quite the hostile environment to new life. Of course the center of the forest has the oldest trees, and they are the tallest, and they are usually close together. The canopy blocks sunlight, and their leaves that they drop block the soil, making it extremely difficult for new trees to grow in. New trees can only grow in where a tree has died and fallen.

    The edge of the forest is where you will find more diverse plant life. Here you will find the shrubs and bushes and shorter trees. All the short plants are at the edge of the forest because the canopy isn't blocking so much sunlight.
    You seem to be knowledgable with forestry. Maybe you should put that to good use by making a Rtcw map in a forest.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •