Hey guys,
I started making “hand-made” terrain in GTK, so Im also learning how to blend it.
Ive read Simonoc manual and saw a video… I think I understood how to make it in GTK…
But those shaders are a mess…
Here he shows alpha_000 and alpha_100 shaders (scripts…)…
Are those shaders already added somewhere? Or I add them to my map .shader file?
And then here they say to use new version of terrain textures…
Mine looks like this… will it work with these, too? To me it looks like just few lines were added…
And Im little afraid what these // in terrain2 shader will do
textures/common/terrain
{
q3map_terrain
surfaceparm grasssteps
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
textures/common/terrain2
{
q3map_terrain
// surfaceparm dust
surfaceparm grasssteps
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
:stroggtapir: