First I must say that I like the movement speed of XT as it is .
About the gameplay: XT has some of diversity in the merc to merc battle due to the diversity of Guns and abilities ,so on this side its not always the same type of Battle we encounters
But on the core Maps side : Its too linear and dont bring diversity in the gameplay from match to match.
Its will always be :Go to A destroy go the B hack then go C and Win, with a bit a variation on routes to achieved this.
I was playing this game That the only goal was only Destroy the other team Base .
One goal but so many ways to achieved it ,By different Routes, mercs, vehicules types (air, ground)
Destrtoying a barrack or an economy building or the Weapon factory first was part of the team tactic descision.
So what im saying is that even if the gameplay core map goal was A destroy B there was so much different scenario possible
There is no Buildings to destroyed in Xt that will change the gameplay dramaticaly .
If there were something that could be destroy (like a Bridge a Building a Catwalk ) and that could bring a new type of situation that could be see in a match but not in all match … You can see it as a Variable
The winning last Objectives is always the same what if to break this linearity The Winning objective would be C or D depending on a variable routes or objective choices done.
The idea is to Break the linearity and the feeling that the match/map is always the same thing where the borenest will come very fast .
Making the maps gameplay/scenario equation lots more complicate will bring interesting/fun games .
I think this is in the Top 5 important things to look at in XT