Overall I think the maps are better for it. Whitechapel is probably my least favorite at this point. Further improvements could still come into play though, as I’d personally like to see forward spawns incorporated into all map objs as well as side-objs like the updated waterloo tunnel.
Waterloo;
-Forward spawn might be better placed inside the old office courtyard area. I don’t really like its central location, and would rather have it in a separate room similar to the updated tunnel pump.
-Tunnel pump is finally solid, this is exactly what I wanted to happen for a long time :)!
-Obj 2 could benefit from a forward spawn somewhere outside of the main structure. This way defense could potentially re-establish a forward setup at the connector choke.
-Obj 2 feels a bit hectic sometimes. It would be nice to have something like a constructable barrier for defense to close off the attacker short balcony to help this. Or simply some means of temporarily blocking an access point near the obj.
Trainyard;
-The lack of forward spawns and such close proximity between objs hurts it overall. I think utilizing the underground area for a forward spawn would be really nice. Placing it underneath the central barricaded area and having access to it from there as well would be really awesome. Plus it would give that tunnel network some real purpose and help to split up the defense a bit.
-Opening that train carriage at the 1st obj would be cool.
LB;
-It’s a lot better when it’s short, but the 1st obj is still incredibly difficult to attack. Attackers need a side obj barricade near the EV to block off one of the routes when they gain initial control. I’d also like to see a forward spawn in the area behind the office building.
-The doc run transmit point might be better placed in a separate room inside the adjacent car garage instead of just out in the open.