i dont usually bother with posts like this mainly because this is a beta, and there’s a lot of balancing that needs to be done across the board, but after a few weeks of playing this current round of tweaks, i have to say, this is the worst shooting has felt since ive been playing.
Most smg side weapons have less recoil and spread than many of the main weapons. couple that with higher rof, and they’re better than most main weapons in medium ranged fights.
sawbones smg is now almost completely useless after the first 5-10 rounds at med range. People are now overplaying pheonix because of this fact.
skyhammer’s rifle is also almost completely useless now. maybe its just me, but i cant hit anything after the first few rounds. ive been close-med range with someone not moving at all, and watched bullets fly around his head like they’re trying to avoid a headshot. whereas other times in the exact same scenario, i triple the head. that kind of randomness is unacceptable
The merc with the obscenely high rof, and nade (sry i cant remember his name) can shoot across the map with burst fire, and decimate. how does this make any sense when i cant be bothered to fight someone med-far with an smg?
everything just feels wrong right now. recoil and spread need to discussed heavily so that there is a clear path forward with balancing. it feels so chaotic right now, and since you can only pick 3 mercs, its really difficult to adapt to the situation in front of you. its severely limiting.