New Map will be a Checkpoint style...


(RayBan) #1

It’s an old map… like… way old… but will be restructured to a checkpoint map… and yes, checkpoint will work in Wolf Et…

http://s101.photobucket.com/user/Shadder_2006/media/New%20Map/pic3.jpg.html

http://s101.photobucket.com/user/Shadder_2006/media/New%20Map/pic4.jpg.html

http://s101.photobucket.com/user/Shadder_2006/media/New%20Map/pic2.jpg.html

http://s101.photobucket.com/user/Shadder_2006/media/New%20Map/pic1.jpg.html

Just a preview///


(stealth6) #2

I don’t remember if you were using remapshader or setstate, but you might want to check out using remapshader for your scoreboard. It makes it a lot easier to make (and duplicate) and allows you to get higher numbers.

Here’s an example of TDM where the counter goes up to 9999 per team: http://forums.warchest.com/showthread.php/20256-PREFAB-Team-Death-Match

(Maybe you already knew this :D)


(FireFly) #3

Nice! :slight_smile:
Reminds me of the good old rtcw days playing a map called trench toast…

A checkpoint map: Is that the same as a CTF map?


(twt_thunder) #4

reminds me of a part on a map of red orchestra :slight_smile: great work @rayban


(RayBan) #5

Trenchtoast was a checkpoint map, the idea being 6 flags around the map, and either team needed to touch and capture all flags to win… im going to go with 8 flags… just because I intend 64 total spawns for players. @stealth6 I’m going to use a remapshader for the scoreboards, only 8 per team, also every player will have their scoreboard on their screen… regardless if they run into some scoreboard on the playing field… This map is like trenchtoast, but et style, with command posts to blow up, and… other interesting things… i hope…


(RayBan) #6

And contrary to popular belief… I think I know what i’m doing… =)


(stealth6) #7

How do you get a scoreboard on the HUD?


(ailmanki) #8

replace something on the hud :smiley:


(Mateos) #9

Check BaseRace for details :slight_smile:


(RayBan) #10

I will use a simplistic scoreboard under the health and stamina bars in the lower left of the screen… I just need to have scores per team…


(stealth6) #11

Taking the forward spawn point is pretty entertaining imo. So having 5 flags can only be 5 x as much fun! :smiley:


(RayBan) #12

Nothing to do with the map, but Moonbeams…

moonbeams through stained glass, reflected on floor…

same thing… other stained glass.,


(RayBan) #13

Just shader effects


(RayBan) #14

Trying to pull the best, out of a limited 3d engine… =P


(ailmanki) #15

Amazing stuff! <3


(RayBan) #16


(RayBan) #17

Anyways… to get back on track, the map will be huge… sort of… 8 flags to cap, 1st team to take all 8 flags win… trenches… doors to blow up… cp’s to blow up… and maybe a few surprises…


(RayBan) #18

uh… last pic won’t be in the map… it was made in blender, and clipped in et… that’s a dead map… i just liked the lava look it had… and lava burns… =P


(RayBan) #19

And i did create the scoreboard/compass hud that baserace uses, but i won’t be using that for this map… health/stamina hud instead… just 8 flags to cap…


(ailmanki) #20

I beg you to make some tutorials, explaining those beautifull things:) So we can have more mappers doing amazing things!