Not familiar with Nexon so I’m posting this here incase they decide to go editing. I also would rather throw shards of salted, limed, glass into my eyes than deal with their forums. They’re appalling to view and use. I can’t even google the Nexon Extraction Forums and get a hit…
Sadly, I find myself still unable to enjoy XT. With this patch I am now unable to break 100 FPS in a 4v4 making it noticeably choppy. The hit scan, detection, feedback, delay, whatever you want to call it is still far below average. I am matching strafes, putting my crosshair dead center on chests (not even bothering with the head), and literally unloading into their chest and getting 0 hits. It’s infuriating enough for me to not even want to log in and play. You need to seriously address these core gameplay mechanics. It’s just awful. I hear hit beeps, multiple hit beeps at times, die and they are running around @ 100% HP. We both have 50 - 70 ping. There is no excuse for this to go on for this long. How can we honestly help you balance the game and tell you what’s wrong when I still have no clue when I am or am not hitting or when I am or not supposed to be hitting. Sorry SD the gunplay/hit feedback is extremely disappointing still, after a year of complaints. =/
Anyway, moving on. I played a lot of Arty and I like him. I like the semi auto rifle feel. The thing is, you can’t give him a semi auto rifle, with the recoil and spread of a fully auto rifle. The fully auto rifle will win every time unless the damage is a 1 shot to the head. I engaged multiple people at medium - long range (the weapons strength) and outlined their body in bullets even though my xhair was on their body. The spread is too much. If you plan on him using ADS a lot that’s fine, give him a reflex site like the engineer because the standard IS in the game I find to be very difficult to use.
I haven’t tested soldiers or snipers because of the 3 merc limit. It’s annoying that I can’t switch at the final scoreboard display.
The recoil on the AR’s feel weird, I’ve played CoD, CS, and BLR all have wicked recoil but it seemed controllable (probably because you move slower.) The recoil for the AR now feels very inconsistent when firing. It will probably just take more practice since I’ve adjusted to a lower sensitivity but for now, feels weird. The increase crouch time has now made combat completely stale. You said that you don’t want this to be a “keep the xhair head level” game but you now have officially just done that with the jump slow down and crouch slowdown.
The movement speed increase is nice. Thank you.
I want to hit one nail on the head here, because it feels like you’re treating us like idiots and to be quite honest it’s upsetting. We clearly, CLEARLY, said that the differences between mercs should be by their ABILITIES. Not because 1 has 75 hp, moves faster, has a shotgun or whatever you believe you thought we said. Don’t go around saying from OUR (testers) feedback you made these changes to the mercs. It was said multiple times, by multiple players, on multiple threads that the abilities need to clearly differentiate the mercs not mere stat changes. It would be appreciated if in the future you don’t try and play us like that.
I played a little bit of proxy and found myself dying extremely fast. 75 hp for 8.5% speed increase isn’t a fair trade off especially since crouching has been slowed down, you can’t juke anymore.
I don’t want to get too much more into it because honestly, I haven’t played in weeks and this could all be because I’m out of shape but meh. There is nothing really drawing me in to get in shape tbh. Thanks for the big patch with all the changes. We know you guys have been busy but I was really hoping for the core of the game to get a nice chunk of changes and it was not touched other than slowing crouch and “bunny jumping.” For Christs sake fix the shooting this is a FPS after all. -_-