Hey folks,
We’ll shortly be deploying the next patch for the closed alpha, detailed notes for what this includes are below.
We expect there may be a reasonable number of bugs lurking below the surface with this one as we’ve changed quite a few things recently, so we’d really appreciate your help in reporting these if you come across them.
Thanks
Change List
Levels
[ul]
[li]London Bridge
[/li][LIST]
[li]Tweaked EV movement speed
[/li][li]Some minor bug fixes
[/li][/ul]
[li]Waterloo
[/li][ul]
[li]Some minor bug fixes
[/li][/ul]
[li]Whitechapel
[/li][ul]
[li]Increased EV repair time
[/li][li]Updated spawn locations for some objectives
[/li][li]Changed the EV lift stations to capture areas rather than interacts
[/li][li]Some minor bug fixes
[/li][/ul]
[li]Camden Lock
[/li][ul]
[li]Updated lighting
[/li][li]Continued art & collision passes
[/li][li]See ‘Trainyard’ for further updates
[/li][/ul]
[li]Trainyard
[/li][ul]
[li]Added new Trainyard level containing only the first half of Camden
[/li][li]Added train crash cinematic after destroying the blocker carriage
[/li][li]Added new commander dialogue for both teams
[/li][li]Updated the switch box and gate objective art
[/li][/ul]
[li]Map_06
[/li][ul]
[li]Fixed bug where the Van objective wouldn’t correctly reset
[/li][/ul]
[li]Battersea Plant
[/li][ul]
[li]Updated final bomb plant objective area
[/li][/ul]
[/LIST]
Characters
[ul]
[li]Proxy’s knife replaced with a cricket bat - pending balance changes
[/li][li]Phoenix now has a machine pistol as a primary weapon - instead of an SMG
[/li][li]Aura now has a pistol as a secondary weapon - instead of an MP
[/li][li]Nader now spawns with an extra 6 grenades for her launcher
[/li][li]Conker has been renamed to Thunder
[/li][/ul]
General
[ul]
[li]Post process can now be disabled in shipping builds
[/li][li]Additional polish work on the Sawbonez, Proxy, Arty & Vassili character models & view arms
[/li][li]Added Screwdriver and Blowtorch models as slower/fast alternatives to Pliers
[/li][li]Quick ability keys now also work when the item is pre-equipped
[/li][li]Added pip countdown during last 10 seconds of gameplay
[/li][li]Several animation improvements and bug fixes
[/li][li]Incapped players are now force into a team only spectate mode (disabled on match servers)
[/li][li]Added auto v-says for Need Ammo, Need Revive, Need Health and Cover Me (WIP, V-Say menu not updated with voices yet)
[/li][/ul]
User Interface
[ul]
[li]Players must now select a character before they can spawn in
[/li][li]Reworked character selection in the Limbo & Incap menus
[/li][li]Updated character avatars in all screens
[/li][li]Completely revamped the in-game HUD
[/li][li]Updated the stopwatch game review screens
[/li][li]Completely revamped the spectator UI, behavior and controls
[/li][/ul]
Visual Effects
[ul]
[li]Updated the airstrike explosion effects
[/li][li]Tweaked landmine explosion VFX
[/li][li]Updated C4 light effects
[/li][li]Tweaked first person muzzle flash lighting
[/li][/ul]
Balance
[ul]
[li]Increased the knife melee range by 10%
[/li][li]Completely revamped Skyhammer’s Airstrike behavior
[/li][li]Phoenix’s healing pulse now also triggers a slow heal on himself
[/li][li]The grenade launcher now detonates on large deployables
[/li][li]C4 is once again armed in-hand
[/li][li]Removed additional movement penalty on consecutive jumps - players still land with running speed if they jump while sprinting
[/li][li]Increased weapon spread when jumping
[/li][li]Reduced spread increase rates by 20%
[/li][li]Increased player acceleration by 20%
[/li][/ul]
Known Issues
[ul]
[li] Nader can appear graphically corrupt if selecting her ability with either the quick ability key or the selecting the item slot for her ability.
[/li][/ul]