Thought this can be the thread for competitive match feedback in general.
So I will start with the scrim I played two days ago:
We started defending on Camden and were able to fullhold our opponent. As we attacked we completed the first objective and the map ended! I was like WTF :eek:
I’m used to compare times and not to rate “who did more objectives”. I have a déjà vu here and it’s not a good one.
So this system means double fullhold is impossible and the team which got fullholded first got no chance to play for a draw (1-1).
Can anyone from SD explain what’s the reason behind this?
Camden:
Is quite quiet. You can organise your pushes and got more opportunities on how to approach.
Whitechapel:
To sum it up in one word: It’s a mess.
The second objective where you have to get the ammo from the chapel in the EV is where the attacking team gets hunted. Somehow it turns around at this point, because you always get damaged from the main way until you even reach the upper way or the entrance to the chapel.
General problems:
These random spawn points (everyone is spawning at a different position and sometimes you even spawn in front of a wall) make it really hard to meet with your mates, as well as the missing spawn timer.
Most of the time I had the feeling I spawned alone and I never knew which mate was around me.