DIRTY BOMB UPDATE: Version 22519 - August 8th 2013


(Smooth) #1

Hi all,

Within the next hour we’re going to be releasing an update with the following changes. Until this time the servers will be taken down for the update.

Please note: This update requires a full re-download of the game.

This should be done automatically when you run the game, along with the required update for the Launcher :slight_smile:

Once the launcher is updated, you’ll need to run the game via ‘Launch Game’ before being able to connect to a server.

[HR][/HR]
[u]Change List[/u]

Levels:

London Bridge

[ul]
[li]Moved EV starting location into the market area[/li][li]Relocated inital defenders spawn point[/li][li]EV speed now changes based on the number of attackers escorting it[/li][li]Reworked GH objective building interior art[/li][li]Updated lighting & post-processing[/li][li]Added new, more colourful skybox[/li][li]Fixed several collision issues[/li][/ul]
Waterloo

[ul]
[li]Updated lighting & post processing [/li][/ul]
Whitechapel

[ul]
[li]EV speed now changes based on the number of attackers escorting it[/li][/ul]
Camden

[ul]
[li]Continued art pass[/li][li]Continued collision pass[/li][li]Updated lighting & post-processing[/li][li]Continued work on the cinematic moments in the level[/li][/ul]
Canary Wharf

[ul]
[li]Continued gameplay iteration [/li][/ul]
Added the following Objective levels to the blockout test servers

[ul]
[li]‘Map06’[/li][li]Battersea[/li][/ul]
Re-enabled the TDM servers with the following levels

[ul]
[li]London Bridge - TDM1 [/li][li]London Bridge - TDM2[/li][li]Whitechapel - TDM1[/li][/ul]
Characters

[ul]
[li]Added 5 new characters to the barracks: Nader, Slugger, BBQ, Phoenix & Phantom[/li][li]All characters can now complete all objectives with varying levels of proficiency - Current rates are placeholder, will be updated over time[/li][li]Removed frag grenades from all characters apart from “Fragger” (formerly known as “Dazzler”)[/li][li]Frag grenades are now cooldown based, rather than ammo based[/li][li]Removed Flashbangs from “Fragger”[/li][/ul]
General

[ul]
[li]Reworked patching system so this update requires a full game download[/li][li]Continued performance optimisation work[/li][li]Reworked “Sawbonez” player model & textures[/li][li]Updated “Bushwacker” (formerly known as “T-Rat”) model & textures[/li][li]Updated “Proxy” model & textures[/li][li]Updated the default player skins[/li][li]Updated the character portrait images[/li][li]Updated first-person view arms for several characters[/li][li]Enabled shadow casting on first person arm & weapon models[/li][li]Updated the level loading screens to display development progress[/li][li]Added a generic USE interaction for some objectives [/li][li]Updated the default bindings and moved some abilities into more logical slots[/li][li]Q & E are now Quick Ability Keys 1 & 2, Melee has been moved to middle-mouse by default[/li][li]Quick weapon/item switch is now enabled by default [/li][li]Objective game modes now team-shuffle and auto-sort players by KDR at end of each round [/li][li]Added ladders into the game with supporting gameplay & animations (see blockout levels)[/li][li]Fixed foot-sliding when playing certain animations[/li][li]Fixed issue preventing use of num-pad keys for bindings[/li][li]Added explosion kills to Death Ghosts [/li][/ul]
User Interface

[ul]
[li]Moved the Server Browser and Barracks screens into the in-game front-end[/li][li]The HUD now scales up/down based on screen resolution[/li][li]Removed the minimap from the HUD - Will be replaced by a larger toggle-able command map[/li][li]Made sure that new settings are correctly saved to player profiles[/li][li]Updated objective indicators and the EV indicator on all levels[/li][li]Updated the friendly & enemy player IFFs look and behaviour[/li][li]Added a new crosshair, new friendly indicator & hit-indicator for successful hits[/li][li]Updated the objective HUD, moved and resized the chat-box[/li][li]Added the team line-up & status icons to the top of the HUD - currently programmer art[/li][li]Implemented first pass of Spectator improvements - More details here - http://forums.warchest.com/showthread.php/37122-Dirty-Bomb-Closed-Alpha-Progress-Update-August-1st-2013[/li][/ul]
Visual Effects

[ul]
[li]Updated several effects for items including C4 Charges, AirStrikes, Turrets, TEC and Defibs[/li][li]Updated the Death Ghost visuals[/li][li]Updated on-screen incoming damage and low-health effects[/li][li]Added effects to several Camden objectives[/li][li]Added and updated pigeons on several levels[/li][li]Updated and scaled bullet tracers[/li][li]Reduced bullet tracers for silenced weapons[/li][li]Removed lens flare from team-lights[/li][/ul]
Balance

[ul]
[li]General weapon behaviour tweaks to make them slightly more distinct (you’ll have to try them out!)[/li][li]Increased Sniper scope sway when moving[/li][li]Re-worked Sniper Rifle 02, should now be easier to use[/li][li]Updated magazine counts so most weapons start with 3 total (2 spare)[/li][li]Assault Characters “Fragger” & “Thunder” (formerly known as Conker) now have Shotguns as secondary weapons[/li][li]Implemented phase one of operation Consistent Core Combat Feel (you’ll have to try it out!)[/li][li]Slightly increased female character movement speeds[/li][li]Reduced crouching toggle speed slightly[/li][li]Fixed & normalised character collision heights & eye-heights[/li][li]Marginally increased the player jump height[/li][li]Increased the amount of air-control players have when jumping[/li][li]Updated the health regen rates for all healing items (generally faster)[/li][li]Updated C4 behaviour so that it is now armed with pliers once planted, only one can be planted at each objective a time[/li][li]Defibrillators now again deal damage to enemies when used as a melee weapon[/li][li]“Proxy’s” mines are now removed the instant a 2nd one is deployed[/li][li]Increased damage & radius for Air Strikes[/li][li]Increased explosion radius for Artillery[/li][li]Reduced Frag grenade explosion radius[/li][li]Increased Concussion grenade effect radius[/li][/ul]
[HR][/HR]
[u]Known Issues[/u]

Major issues

[ul]
[li]There is no ‘disconnect’ button, players must type ‘Disconnect’ in the console to return to the Main Menu[/li][li]Connections timeout when attempting to join a passworded server. All passwords removed until this can be fixed.[/li][li]Servers that have been running for several days become unresponsive and prevent players from connecting - Resetting the servers resolves the issue[/li][li]Players experiencing high packet loss may be unable to dismount MG nests[/li][li]The Game Launcher can fail to fully launch and will need to be closed and relaunched[/li][li]Being revived after dying on an MG causes the player to be revived with no weapon equipped, when another player mounts the MG the player that died can become stuck unable to move until they die[/li][li]The Camden Train Carriage does not have ragdoll collision leaving players revived inside the carriage collision unable to move[/li][/ul]
Other issues

[ul]
[li]Various images for character/icons are placeholders on the Barracks and on the in-game Limbo menu[/li][li]The in-game Limbo menu can display the wrong characters[/li][li]The Rain sound effect plays on Whitechapel when there is no rain in the level[/li][li]Death ghosts occasionally display incorrectly[/li][li]No Special IFF for allies requiring ammo[/li][li]Server browser shows some players as still connected to a server when they are not, this issue is resolved when a player connects[/li][li]Lights can flicker through walls when moving around whilst looking at a light[/li][li]No reward is given for ‘Most Accurate’[/li][li]No reward is given for ‘Most Damage’[/li][li]Players may receive “Authentication Failed” when attempting to join a server, retrying the connection should resolve the issue[/li][li]Audio strobing can occur when dying[/li][li]The MG shield objective in Whitechapel does not add the shield correctly to the MG[/li][li]TEC grenades occasionally will not detonate, manually destroying them and placing another resolves the issue[/li][li]There is no Camera Outro sequence on London Bridge[/li][li]Players can spawn on the same spawn position[/li][li]C4 IFF’s occasionally fail to display[/li][li]Engineer_02 appears very dark on Low/Med Settings[/li][li]The gunfire audio loops when firing the last bullet of a fully automatic weapon[/li][li]Players switch weapons after dismounting an MG[/li][li]There’s no Burning Audio for the Molotov[/li][li]Players mounted on an MG appear in the wrong pose occasionally[/li][li]Reloading/firing the Grenade launcher plays the audio locally for all clients (Same level audio for all players)[/li][li]Reloading the Machine Gun_02 (Thunder’s) plays the audio locally for all clients[/li][li]There’s no visual difference between primary capturable objectives and secondary capturable objectives[/li][li]Various weapons have missing 1st person audio for reloading[/li][li]Quick abilities cam be used during the Countdown[/li][li]Players are able to fire during the countdown and Outro[/li][li]No Information on spectator Key bindings in-game[/li][li]As a Spectator Attackers are Blue and Defenders are Red, these colours should be reversed[/li][li]Spotted VFX can continue to play when no longer spotted[/li][li]The Carriage does not always kill players when it explodes[/li][li]When in scope with any Sniper Rifle all clients audio levels are dipped[/li][li]IFF’s occasionally display 2 different names overlapping on allied players[/li][li]The HUD Elements for completed objectives do not contain the time that they were completed in[/li][/ul]


(Bonkerz) #2

Wow, good stuff. A lot of nice changes made there - looking forward to this


(Seiniyta) #3

Do we need to redownload the launcher or will it redownload the game from the current launcher we’re using?


(Bonkerz) #4

Yeah, I’m pretty rubbish with technology sorry :mad:

Do I need to uninstall before reinstall?

(Edit - Noticed mine has started downloading now, good times*

*shame its going to take 4 hours - gg ISP)


(Smooth) #5

You will need to update the launcher as well. This should be done automatically :slight_smile:


(Seiniyta) #6

Alright, so pretty much just logging in as normal and let the program do the rest. Gotcha. Changes look interesting, I had a lot of fun yesterday on Canary Wharf. I maybe should look into investing into the contributor package :wink:


(Bonkerz) #7

Agreed with the Canary Wharf love - some really nice levels/pipes etc to that map


(MrFunkyFunk) #8

Thank you.

Those last 2+ months seemed like an eternity, I’m glad we’re entering a new phase in the test.
Let’s test!


(Seiniyta) #9

Defibrillators now again deal damage to enemies when used as a melee weapon

Most important change.


(INF3RN0) #10


Download commencing…


(Seiniyta) #11

Although I haven’t seen it yet of course is battersea a spritual remake of Battery from W:ET?


(Ashog) #12

Wow, an avalanche of great changes! Hard and good work guys.

Too bad i’m sad about agnostic objectives and grenades killed :frowning:


(Winnie) #13

"•EV speed now changes based on the number of attackers escorting it
•Updated magazine counts so most weapons start with 3 total (2 spare)
•Defibrillators now again deal damage to enemies when used as a melee weapon
•Marginally increased the player jump height
•Increased the amount of air-control players have when jumping
•Added a new crosshair, new friendly indicator & hit-indicator for successful hits
•Reduced crouching toggle speed slightly
•Increased damage & radius for Air Strikes
•Increased explosion radius for Artillery
•Increased Concussion grenade effect radius

Added 5 new characters to the barracks: Nader, Slugger, BBQ, Phoenix & Phantom"

nice to see these changes! much of the remaining things are scary but need to test before moan…


(stealth6) #14

[QUOTE=Smooth;461029]

[ul]
[li]Removed the minimap from the HUD - Will be replaced by a larger toggle-able command map
[/li][/ul]

[ul]
[li]Reduced crouching toggle speed slightly
[/li][li]Fixed & normalised character collision heights & eye-heights
[/li][li]Marginally increased the player jump height
[/li][li]Increased the amount of air-control players have when jumping
[/li][/ul]
…[/QUOTE]

Bold move on the minimap, althought I haven’t used it in DB yet due to it missing background images and not very clear icons this is a pretty useful tool that most FPS games have. (I’m not saying it’s a bad thing to remove it, but a surprising move)

Movement tweaks sound positive.
Update sounds pretty awesome, but those were the main details that caught my eye.


(Hyperg) #15

There you go, my lunchbreak is ruined with anticipation now :slight_smile:


(.N.E.R.D.) #16

I will test the crap out of this new stuff :wink:


(.N.E.R.D.) #17

Ok we got it. NOW GIVE SERVERS !!! :wink:


(.N.E.R.D.) #18

thx SD will tEST TEST TEST :slight_smile:


(iwound) #19

cant wait.
But “Bushwacker” :rolleyes: change to AshWacker.:slight_smile:


(Smooth) #20

The servers are up. You probably wont be able to select the new characters until the launcher update is pushed live :slight_smile: