[QUOTE=Bitey;459163]So, perhaps if I find the diffrences between the unreal unit, and the quake/source units maybe I would be able to use fancy math to solve for creating a perfect translated sensitivity? 
Right now, Iām sitting at 6.2 @ 500 dpi in DirtyBomb for something close to 21inches of movement.
Thatās almost the same as my current 1.53 @ 500 dpi for Quake/Source engine games.
Now, Iām no math genius and itās probably all wrong but Iād like people to test who are OCD about matching their sensitives across games. Multiplying 1.53 times 4.0522 gives me 6.2(roughly). So perhaps the ratio between a Quake and unreal senesitivity is 1:4.0522 thatās probably not perfect, because I found my sensitivity by eyeballing it in game.
Re-learning maths is fun, and hard to communicate clearly when you donāt really know what you are doing :c[/QUOTE]
Why donāt you just adjust the sensitivity until your 360 is the same? I actually like a slightly smaller 360 for Dirty Bomb than I do in Quake so I took that into consideration.