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Thread: Return to Castle Wolfenstein: The Dark Army

  1. #1

    Return to Castle Wolfenstein: The Dark Army

    *reserved*
    Last edited by TITEUF-85; 1st Feb 2017 at 18:30.

  2. #2
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    Re: Return to Castle Wolfenstein: The Dark Army

    on time , glad to see your post

  3. #3

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by colvin3000 View Post
    on time , glad to see your post
    Thank you.

  4. #4
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Looks good.


    RTCW SP Mapper

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  5. #5

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    Looks good.
    Thanks @Ronboy. Now The Dark Army is finally accepted on ModDB as you can see by clicking-here.

  6. #6

    Re: Return to Castle Wolfenstein: The Dark Army

    Click-here to watch the Short Action Scene Gameplay Video of The Dark Army.

  7. #7
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    I have some bad news for you. I may not get to play your addon, because my computer is running Windows 7. I had to use patched versions of the files cgamex86.dll and qagamex86.dll in order to play any Rtcw map. Your mod will have different versions of those 2 .dll files, which will overwrite the patched versions on my computer. That basically means that my Rtcw game will be unusable.

    I have tried the Additional Weapons Mod by Alexandre on a different Windows 7 computer, but I couldn't play any maps, not even the original maps.
    Luckily, I had a backup of the 2 .dll files, and restoring them fixed the problem. I suggest staying with the default weapons instead, otherwise I will be unable to play your addon. Again, I'm sorry for bringing the sudden bad news.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  8. #8

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    I have some bad news for you. I may not get to play your addon, because my computer is running Windows 7. I had to use patched versions of the files cgamex86.dll and qagamex86.dll in order to play any Rtcw map. Your mod will have different versions of those 2 .dll files, which will overwrite the patched versions on my computer. That basically means that my Rtcw game will be unusable.

    I have tried the Additional Weapons Mod by Alexandre on a different Windows 7 computer, but I couldn't play any maps, not even the original maps.
    Luckily, I had a backup of the 2 .dll files, and restoring them fixed the problem. I suggest staying with the default weapons instead, otherwise I will be unable to play your addon. Again, I'm sorry for bringing the sudden bad news.
    Don't worry about this, I will make a two versions for Windows :

    • The Dark Army ( Windows XP / Vista )
    • The Dark Army ( Windows Seven )


    I was sure that someone will talk to me about this problem. So I'm prepared to release two Windows versions. The Windows Seven version will be the same as the Windows XP / Vista version, but without the addition of weapons.

    So don't worry, you will be able to play my game.

  9. #9
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    That's a relief. You must be a very dedicated mapper to make 2 versions of your addon for different Windows versions. Thanks.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

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  10. #10

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    That's a relief. You must be a very dedicated mapper to make 2 versions of your addon for different Windows versions. Thanks.
    I'm doing my best for The Dark Army mod. I want this Add-On to be available to every RtCW players.

  11. #11

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    That's a relief. You must be a very dedicated mapper to make 2 versions of your addon for different Windows versions. Thanks.
    Hey @Ronboy, here is a new ModDB news of The Dark Army, talking about the versions I am planning for this add-on
    ( Windows XP / Vista ; Windows Seven ; Mac ; Linux ).

  12. #12
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    I see you chose to leave the additional weapons only for Windows xp and vista users. But that's fine, because me and other users that don't have xp/vista will still get to enjoy this addon.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  13. #13

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    I see you chose to leave the additional weapons only for Windows xp and vista users. But that's fine, because me and other users that don't have xp/vista will still get to enjoy this addon.
    All right then.

  14. #14

    Re: Return to Castle Wolfenstein: The Dark Army

    After the Village, it's the Sewers. I hope you'll enjoy it. This is dark and there's some infantry soldiers and elite guards.

  15. #15
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by TITEUF-85 View Post
    After the Village, it's the Sewers. I hope you'll enjoy it. This is dark and there's some infantry soldiers and elite guards.
    Sounds great. I don't think there are any Rtcw sp maps that are entirely taking place in a sewer. Actually, I have future plans for an addon called "Panderborn Sewers", but I've got to finish Operation Deathshead first.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  16. #16

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    Sounds great. I don't think there are any Rtcw sp maps that are entirely taking place in a sewer. Actually, I have future plans for an addon called "Panderborn Sewers", but I've got to finish Operation Deathshead first.
    Thank you. I think the "Paderborn Sewers" would be a great idea. Why not make inside the real "Village2" map. It would make an alternative way for the player to finish the mission. What do you think about it ?

    Also, if you want, I can share "1" screen of the Sewers Map I am working on.

  17. #17
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Although Panderborn Sewers will be in the same village as the map "village2", I plan on making the map from scratch (not using anything from Village2).
    I also plan to make the map set in the winter.
    If you want to, you can share the pic of your new map. I don't mind.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  18. #18

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    Although Panderborn Sewers will be in the same village as the map "village2", I plan on making the map from scratch (not using anything from Village2).
    I also plan to make the map set in the winter.
    If you want to, you can share the pic of your new map. I don't mind.
    Make the map in the Winter ? Interresting idea. I hope this project arrives soon so I will be able to play it.

    About a screenshot of The Dark Army second map : The Sewers, I take a screenshot and send it on this topic.

  19. #19

    Re: Return to Castle Wolfenstein: The Dark Army

    Here it is - The Dark Army second map named The Sewers.

    ( Note that : the level is still in production. So some things will change. Also you have to note this is a really big level ).


  20. #20
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Panderborn Sewers will have to wait. Like I said, I have to finish Operation Deathshead first, then I'll either start on Hell Mappack Remake, or the "mystery addon" that I've mentioned in a previous update on my website.
    Your sewer map looks spooky. I like the lighting.


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

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