Poll: What is your favorite part of The Dark Army: Uprising?

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Thread: Return to Castle Wolfenstein: The Dark Army

  1. #81
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Nice trailer.


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  2. #82

    Re: Return to Castle Wolfenstein: The Dark Army

    ◄ IMPORTANT ★ *BIG* STATUS REPORT

    10253907_338651309642531_7731619752485869254_n.png See this panel!

    A new status report about The Dark Army! Know that the mod is completed at "61%"! I've been working weeks to improve the gameplay, but now I'm pretty sure that all of this work will be completed around next October's ending/November's beginning.

    I've a little idea about the release date, but there's still a lot of work to do. The next the project will be shown, in July, I want the project to be "almost finished".

    For the moment, it's not yet "done", there's still a lot to do. For the moment, I'm currently:

    ★ Improving, correcting and finalizing missions.
    ★ Scripting and finalizing "The Track" mission.
    ★ Improving gameplay.
    ★ Coding the MP44 and the ShotGun for the last time.
    ★ Improving menus.
    ★ Recording, programming cinematic stuff.

    As you can read here, I still have a lot of work to do, but the project is on the way to release near next October/November.

    ✔ Thanks to Return to Castle Wolfenstein community for supporting me!

    *As you can read on this panel, one of my goals is to finish this big project before October 26th, then I'll finalize it, so it may release near November and December. I don't know, but it's going to be sure soon ~ in the end of Summer, I'm almost sure to give a release date.
    Last edited by TITEUF-85; 3rd May 2014 at 22:29. Reason: Attachment


  3. #83

    Re: Return to Castle Wolfenstein: The Dark Army

    Hello Titeuf 85!
    This addon will have 8 playable maps?
    Thanks!

  4. #84

    Re: Return to Castle Wolfenstein: The Dark Army

    any news about the map you creating? amigo

  5. #85

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by colvin3001 View Post
    any news about the map you creating? amigo
    Here it is: http://www.moddb.com/mods/the-dark-a...l-release-date

  6. #86

    Re: Return to Castle Wolfenstein: The Dark Army

    thank you pal

  7. #87

    Re: Return to Castle Wolfenstein: The Dark Army

    [QUOTE=TITEUF-85;496609]◄ IMPORTANT ★ *BIG* STATUS REPORT



    I've a little idea about the release date, but there's still a lot of work to do. The next the project will be shown, in July, I want the project to be "almost finished".

  8. #88

    Re: Return to Castle Wolfenstein: The Dark Army

    Hello Tite uf,

    Any news about project or you keep all news for 13th anniversary day for rtcw?

    Thanks in advance!

  9. #89

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by melc_av View Post
    Hello Tite uf,

    Any news about project or you keep all news for 13th anniversary day for rtcw?

    Thanks in advance!
    Hi melc_av. Glad to see more interest about this project everyday. In don't post often on the forums, only for big reveals such as trailers - if you want constant information and a lot of updates, just go on the project's official Facebook page (https://www.facebook.com/tdamod).


  10. #90

    Re: Return to Castle Wolfenstein: The Dark Army

    A short edit version of the new The Dark Army's trailer released, bringing an important revelation regarding the project!


    • 『A divided experience!』
    It's official now, in order to bring The Dark Army's experience earlier, it has been decided that it will be divided, in two parts ─ the first, subtitled Uprising, coming 2015. The original promised experience was an adventure of ten playable levels but, because of the time it took for some maps and the recent lack of ideas, it was better to bring an amazing but "somehow short" experience of the original project, in order for me to think about new ideas and new plans for this project.

    • 『New extended trailer coming soon!』
    The reason for this trailer to be really short is because I'm working on the longest trailer of The Dark Army ever seen (about 5 minutes) ─ but I really wanted to show a little part of it, so I did a short edit version of the trailer - note that this trailer has nothing to see with the extended/complete new version, that will be clearly better. What has been shown is just for eye candy, serious things will come with the complete trailer, but it was the good opportunity to reveal that The Dark Army will be divided.


  11. #91
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Nice idea, Titeuf. And great work with the trailer.


    RTCW SP Mapper

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  12. #92

    Re: Return to Castle Wolfenstein: The Dark Army

    Hello all,
    First of all, I want to thank you for yours great job and I wish you good luck Tite-uf?
    Some questions:
    1. When you could release second part of TDA, if I understand well subtitled Mutilated?
    2. The story line will be modified? It will suffer big modification?
    3. What story line for new TDA?
    4. How many levels will have both parts, Uprosing and Mutilated?
    5. Why TDA it's a mod and not a simple addon? What modifications than original games?
    6. The levels will have secret areas?

    Thanks in advance?

  13. #93

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by melc_av View Post
    1. When you could release second part of TDA, if I understand well subtitled Mutilated?
    First of all, know that Mutilated is the name of the trailer, and not the name of the TDA's second part (wish is currently untitled). For the moment, I'm thinking about Spring (ending) or Summer (beginning) seasons of 2015 for the release of this first part, but for the moment, nothing is sure. For the second part: I don't know.

    Quote Originally Posted by melc_av View Post
    2. The story line will be modified? It will suffer big modification?
    The story-line won't be changed, excepted... at the end of the first part, I'm planning multiple deaths for different major characters of the Wolfenstein series ─ respecting the story-line of every Wolfenstein games, including The New Order.

    Quote Originally Posted by melc_av View Post
    3. What story line for new TDA?
    The story-line of the second part is kept secret, I won't spoil the big surprise of the first part's ending.

    Quote Originally Posted by melc_av View Post
    4. How many levels will have both parts, Uprosing and Mutilated?
    The Dark Army: Uprising will have five levels, and The Dark Army: Part 2 (Untitled ─ it's not Mutilated, wish is the title of the trailer as I previously said) will also have five levels, respecting then the different promises I made when I first presented The Dark Army back in July 2013.

    Quote Originally Posted by melc_av View Post
    5. Why TDA it's a mod and not a simple addon? What modifications than original games?
    You don't know? TDA will have multiple new features compared to the original game - it's not a simple add-on! There will be new guns (and remade guns), new HQ sounds, new HD textures, new skins and a lot more ─ I just can't say how much new things there will be. It's a MOD.

    Quote Originally Posted by melc_av View Post
    6. The levels will have secret areas?
    Of course this mod is going to have multiple secret areas - about two per level, with different equipment resources, treasures and more.

    I hope these answers were useful! See ya'.
    Last edited by TITEUF-85; 20th Nov 2014 at 22:59. Reason: Details


  14. #94

    Re: Return to Castle Wolfenstein: The Dark Army

    Thanks for your fast answers.
    And keep up mapping RTCW.

  15. #95

    Re: Return to Castle Wolfenstein: The Dark Army

    Hi all,
    Tite-uf, in yours second interview you said that TDA will have 10 playable levels and it is possible to make 2 Addons for TDA with 3 levels for each addon. So you wanted to release 16 levels. Now you decided that TDA will be splited in two parts with 5 levels each part. In this conditions will be some maps which you made yet who you don't use. These maps will be lost or you will use them for another project.

    And about subtitle, any news?
    Thanks

  16. #96

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by melc_av View Post
    Hi all,
    Tite-uf, in yours second interview you said that TDA will have 10 playable levels and it is possible to make 2 Addons for TDA with 3 levels for each addon. So you wanted to release 16 levels. Now you decided that TDA will be splited in two parts with 5 levels each part. In this conditions will be some maps which you made yet who you don't use. These maps will be lost or you will use them for another project.

    And about subtitle, any news?
    Thanks
    There will be 5 playable maps, and others will be cutscenes.


  17. #97

    Re: Return to Castle Wolfenstein: The Dark Army



  18. #98
    #360NoscopeHeadshot ronboy's Avatar
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    Re: Return to Castle Wolfenstein: The Dark Army

    Nice trailer! This looks intense...


    RTCW SP Mapper

    My website:
    http://mikebwolf.wix.com/ronboyproductions

    Blogspot site with reviews of recent Rtcw Sp Maps: http://ronboyreviews.blogspot.com/

    My Mod DB page

    My playthroughs on Youtube

  19. #99

    Re: Return to Castle Wolfenstein: The Dark Army

    Quote Originally Posted by ronboy View Post
    Nice trailer! This looks intense...
    Thank-you mate!


  20. #100

    Re: Return to Castle Wolfenstein: The Dark Army

    Outstanding work .. cant wait!

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