Which part of the map/objective you like most and why?
- I only like the first phase, but I would like to see an extra route to the lower left for attackers. Currently, if defenders hold down rooftop they can easily crossfire the right side, and the left side + elevator approach. There are also some good lines of sight for defenders on the attackers spawn stairs if you can push up and hold those two chokes.
Which part of the map/objective you dislike most and why?
The second objective. I am not sure I like the placement of the objective. Placing it in one of the rooms to the side (“control room”) would possibly lead to better confrontations. From the first to the final objective feels like I am walking down a 50 foot corridor, grinding against an objective. At least 1 more alternate route might be a nice addition.
I would also think the final objective would play better if it wasn’t so vertical. I think the layout is nice but there are so many angles. Maybe taking away some of the height would lead to more interactions on the main floor/platform, rather than a big fish-in-a-barrel feeling I currently get from that stage.
Do you find any particular part of the map useless?
Not really.
Which route/position do you find the most useful when attacking/defending particular objectives?
Defending I normally hug the left side from each stage. Second stage I like to get in the side rooms, unless I am sniping (then i’ll just sit in spawn and make picks).
Attacking it’s either elevator or pipes to roof, then left side to those side rooms for second, and right side stairs to lower platform for final.
What tactics (if any) do you employ when trying to complete/defend particular objectives?
The final stage is very annoying to play on defence. It feels like if you don’t go left side to lower stairs you are getting picked from 20 different angles. Even then an attacker sniper on the upper right balcony/track can easily pick you crossing.