Hi all,
We’ve just released an update with the following changes.
[u]Change List[/u]
All Levels
[ul]
[li]Updated map and character lighting[/li][li]Continued optimization passes on all levels[/li][li]Lots of bug fixing and polish on all levels[/li][/ul]
Whitechapel
[ul]
[li]Updated objective spawn times[/li][/ul]
Camden
[ul]
[li]Continued terrain & art pass[/li][/ul]
Canary Wharf
[ul]
[li]Continued gameplay blockout iteration[/li][/ul]
[u]User Interface[/u]
[ul]
[li]Big overhaul of IFF and Objective HUD - (still WIP - try pressing Z!)[/li][li]Added new Objective Progression HUD - (still WIP)[/li][li]Added High Quality Materials video option[/li][li]Improved UI performance throughout[/li][li]Updated End Game Results screen[/li][/ul]
[u]General[/u]
[ul]
[li]Implemented first pass of increased character visibility[/li][li]Improved first-person weapon handling animations throughout[/li][li]Polished and fixed many third person animations[/li][li]Fixed visibility issues with player IFFs[/li][li]Fixed bug with AirStrike projectile damage radius being too small[/li][li]Hit beeps no longer play for knife hits against the environment[/li][li]Hit beeps now properly respect friendly fire rules[/li][li]Improved damaged EV visual effects[/li][li]Updated blood puffs and on-screen hurt VFX[/li][li]Fixed the post process effects for the Concussion Grenade[/li][li]Updated the look of the Death Ghosts and fixed several issues with them[/li][li]XP is now awarded for the amount of health given by a medic, rather than a fixed value[/li][li]Increased XP given by various class abilities[/li][li]Fixed several issues with the Quick Ability (Q) key[/li][li]Tweaked ironsight positions for many weapons[/li][li]Updated character face for Alan “Vassili” Lewis[/li][li]Updated character model and textures for CJ “Arty” Weng[/li][li]Added gameplay option to disable non-gameplay effecting camera animations[/li][li]Added gameplay option to disable 1st person weapon momentum arm sway[/li][/ul]
[u]Balance[/u]
[ul]
[li]All Medics are now receive health at a slower rate from healing items[/li][li]Increased proximity mine cooldown time[/li][li]Reduced turret lock-on range[/li][li]Updated mounted guns to be a little less laser-like[/li][li]The TEC can only be detonated when using the camera[/li][li]Increased flashbang fuse time and effect duration[/li][li]Alan “Vassili” Lewis now spawns in with only one Sensor grenade with a shorter cooldown[/li][li]Increased frag grenade damage and radius[/li][li]Slightly increased magazine size for many automatic weapons[/li][li]Reduced the length of reloads for many weapons[/li][li]Sped up Shotgun fire, pump, reload timings[/li][li]Increased the bolt-action speed for the Sniper Rifle[/li][li]Reduced view kick when ironsighted or scoped[/li][li]Reduced head hitbox size to more closely match the player model [/li][/ul]
As you might be able to tell; the focus this past month has been on bug fixing, performance and polish of existing content
Please refer to this thread for the list of known issues: http://forums.warchest.com/showthread.php/33112-Known-Issues-Thread