There is a product, there is a price. Actually few products - each pack treated separatedly. Thus there is selling involved as ppl buy.
[QUOTE=Mustang;450950]DB is being developed with profits from previous games.
On release money will be made with in-game purchases, merchandise, premium services, events… that sort of stuff (suggestions welcome :D).
Founders packs are about listening to the community and getting feedback from people that care and want the game to be a success.
I’d guess the number of packs sold would fund the development teams wages for around 2-3 months, hardly a money making strategy.[/QUOTE]
Try different order as well ;-).
Say…
On release money will be made with packs, in-game purchases, merchandise, events… that sort of stuff.
Premium services are about serving customers.
See? Works either way :). I see it that way, these are all little parts of the same model, and they are all about financing the game development. Off course you may name them different, and while there is a single budget, there is not much sense in settling what income is for what expenses. It gonna rather be determined by the needs and maybe, just maybe, by some systemic analysis.
En fin de la compte - for I don’t know english version of summa summarum… - Founder packs, or just “packs”, both time-limited and base 3, that will be available also later, are means of financing the development or just SD. Being not the only source of income does not make a source of income a non-source of income.
As humans we mean the same saying it in different ways and then we quarrel :). That fenomenon will never cease to surprise ;-). For off course the immediate source of financing cannot be the future expected income, yet it does not mean it is not the goal, and does not mean SD lost their mind and want to make their last game ever, due to financial failure of the model.