Morphing shadows


(DB Genome editor) #1

EDIT: This problem is no longer present in the August build.

The shadows on the face of this building changed as I approached it:



[0446.80] Log: Log file open, 06/02/13 20:06:00
[0446.80] Log: Dumping BugIt data chart at 2013.06.02-20.06.00 using build 8710 built from changelist 20076
[0446.80] Log: MapName: OBJ_LondonBridge
[0446.80] Log: Description:
[0446.80] Log: BugItGo 1537.7482 -1178.6027 -104.0700 2082 -13299 0
[0446.80] Log: ?BugLoc=1537.75,-1178.60,-104.07?BugRot=2082,-13299,0
[0446.80] Log: —=== GameSpecificData ===—
[0446.80] Log: Log file closed, 06/02/13 20:06:00

I assume these shadows are baked into the textures but the lighting used for the 2 LODs wasn’t the same. Or some of the surrounding geometry was updated and one of the texture LODs wasn’t.