Maybe. I’ll see what I can post
Here you go. It doesn’t include everything but it’s a start.
London Bridge
[ul]
[li]Updated player collision pass
[/li][li]Tweaked foliage throughout the level
[/li][li]Added cumulative time to objective mode
[/li][/ul]
Waterloo Terminus
[ul]
[li]Updated collision pass
[/li][li]Tweaked atmosphere / fog settings
[/li][/ul]
Whitechapel
[ul]
[li]Tweaked atmosphere / fog settings
[/li][/ul]
Camden
[ul]
[li]Continued gameplay iteration and tweaks
[/li][li]Continued art integration & polish pass
[/li][li]Added cumulative time to objective mode
[/li][/ul]
Canary Wharf
[ul]
[li]Continued gameplay iteration and tweaks
[/li][/ul]
All Levels
[ul]
[li]Added and updated many ambient envionmental VFX
[/li][li]Increased spawn times in Stopwatch mode
[/li][li]Fixed several objective notification issues
[/li][/ul]
User Interface
[ul]
[li]Fixed issue displaying incorrect class icon in scoreboard
[/li][li]Revive stat on scoreboard now displayed revives given rather than recieved
[/li][li]Added several new options to the menus
[/li][li]Added dot size and transparency options to crosshair customization
[/li][li]Fixed items showing up as friendly players on the minimap
[/li][li]Disabled Health and Class info for enemy IFFs
[/li][/ul]
General
[ul]
[li]Improved and polished many animations, fixing several bugs along the way
[/li][li]Updated several explosion VFX
[/li][li]Updated postprocess screen effects
[/li][li]Tweaked blood impact effects
[/li][li]Players now instantly pickup a medpack if standing on it while damage
[/li][li]Increased account level cap to 60
[/li][li]No longer have to remain looking at C4 or PDA objectives to continue interactions
[/li][li]Fully dead (‘gibbed’) players no longer have bullet collision
[/li][li]Friendly fire rules now apply correctly to deployables
[/li][li]Incapped players with low ammo no longer show up for Fire Support characters
[/li][li]Improved deployable placement behaviour
[/li][li]Improved revives, less likely to get stuck in geometry
[/li][/ul]
Balance
[ul]
[li]Tweaked the behaviour of heartbeat sensors (Emits a much larger, shorter 3s pulse that detects enemies)
[/li][li]Increased Mounted Gun damage and made them invulnerable
[/li][li]Reduced sniper scope spotting duration to 3s
[/li][li]Various weapon tweaks that you’ll have to test out
[/li][/ul]