yo guys,
Im here with my next problem.
Ive got idea of door which are:
- for axis only
- destructible
- they get throwen away with explosion
As I know Im not 1st with 1st and 2nd point, Ive found it in SD archive by googel
But this 3rd point is pain in ass… I was trying almost 3 hours weird combinations of scripts.
I personaly wanted do it with 1 door… maybe I need 2nd door - invisible from start that will replace old in explosion…
But idk how to make dat invisible thing to it, … bah idk it all
So, this was basic script for 1st and 2nd point, which works perfect
dynoteamdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
[B]setstate axisteamdoor invisible[/B]
setstate axisteamdoor_toi invisible
wm_announce "Tunnel Door were destroyed!"
}
}
And I would like to add these splines to “setstate axisteamdoor invisible”
followspline 0 spline01 50000
followspline 0 spline02 20000
I guess it wont be invisible, but i dont know other keys in those scripts…