Hi all,
We’ve just released an update with the following changes.
Levels
London Bridge
[ul]
[li]Updated the GH Institute (carryable objective) building[/li][/ul]
Whitechapel
[ul]
[li]Updated lighting pass[/li][li]Improved final objective door explosion[/li][/ul]
Waterloo Terminus
[ul]
[li]Updated tunnel radioative-gas VFX[/li][/ul]
Camden
[ul]
[li]Continued art-integration pass[/li][li]Updated the terrain[/li][li]Added alternate gate route to 2nd objective[/li][/ul]
Canary Wharf
[ul]
[li]Continued gameplay iteration and tweaks[/li][/ul]
All Levels
[ul]
[li]Added several new ambient VFX[/li][li]Removed ammo stations throughout the levels[/li][/ul]
User Interface
[ul]
[li]A new options menu has been created called ‘Game’[/li][li]View Bobbing and Sprint Fov can now be Enabled/Disabled in the Game Menu[/li][li]Game Post-Process and Menu Post-Process can be Enabled/Disabled in the Game Menu[/li][li]Kills, Assists and Deaths are now displayed on the End-Game review screen (not scoreboard!)[/li][li]Improved performance of the UI in some areas[/li][/ul]
Customizable Crosshairs
[ul]
[li]Can toggle on/off basic components[/li][li]Colours can be tweaked by changing RGB values in the menu[/li][li]More to come… [/li][/ul]
One Frame Interval
[ul]
[li]Added One Frame Interval setting to video options menu[/li][li]Enabling this (default) increases performance[/li][li]Disabling this reduces input delay[/li][/ul]
General
[ul]
[li]Rotated in Turret Engineer “T-rat”[/li][li]Rotated in Airstrike Fire Support “Skyhammer”[/li][li]Character selection should now be saved on disconnect[/li][li]Fixed an issue with the Spectator camera not following players when they respawn[/li][li]Reduced intensity of team-lights[/li][li]Increased visibility of Ammo and Health packs[/li][li]Incapacitated players take heavily reduced damage while ragdolling[/li][li]Players will now be automatically spotted when viewed through a Sniper scope[/li][li]Tweaked grenade throw distance and bounciness[/li][li]Added placeholder warning audio to grenade fuses[/li][/ul]
Balance
[ul]
[li]Back-pedal speed is now the same as forwards speed[/li][li]Player acceleration is now uniform across all movement states[/li][li]Explosive damage now respects Friendly Fire settings on the server[/li][li]Reduced raise/lower times for iron-sights[/li][li]Increased weapon spread when jumping[/li][li]Increased carryable melee damage and range[/li][/ul]
Update: Due to a bug with passwords, we’ve removed them from all servers until we can hotfix