DIRTY BOMB UPDATE: Version 18442


(Smooth) #1

Hi all,

We’re about to release an update with the following changes.

Levels

London Bridge

[ul]
[li]Tweaked lighting and post processing [/li][/ul]
Whitechapel

[ul]
[li]Updated collision pass [/li][li]Reduced return time for carryable deliverables[/li][/ul]
Waterloo Terminus

[ul]
[li]Reworked capturable spawn mechanics - Now awards XP and is affected by number of players[/li][li]Fixed issues with the second pump[/li][/ul]
Camden

[ul]
[li]Reworked second objective area[/li][li]Continued art pass integration[/li][li]Updated lighting pass[/li][li]Updated terrain on the level[/li][/ul]
Canary Wharf

[ul]
[li]Continued gameplay blockout iteration [/li][/ul]
All Levels

[ul]
[li]Updated some OOB vistas & skyboxes[/li][li]Updated several material types[/li][li]Added additional ambient VFX to some levels[/li][/ul]
User Interface

[ul]
[li]Some death ghost system polish[/li][li]Updated MG nest overheat bar[/li][li]Potential fix for end game review screen becoming unresponsive[/li][li]Reversed cooldown bar directions[/li][li]Updated incoming damage directional indicator[/li][li]Players detected by sensors will now be informed on the HUD[/li][/ul]
General

[ul]
[li]Fixed issues with hand IK lagging behind weapon movement[/li][li]Fixed some bugs with quick ability key usage[/li][li]Added muzzle flash lighting to the weapon models when firing[/li][li]Updated several VFX including underground radioactive gas and heartbeat sensors[/li][li]Vsync is now disabled on Low and Medium graphics settings[/li][li]Added slight fov increase while sprinting (can be disabled using EnableGameplayFovAdjust 0)[/li][li]Added camera anim when using bolt-action sniper rifle while scoped (intermittently doesn’t play, currently investigating)[/li][li]Updated grenade audio[/li][li]Increased size of ammo packs in-world[/li][/ul]
Balance

[ul]
[li]Slightly reduced recoil when ironsighted with all weapons[/li][li]Tweaked weapon spread values for most weapons[/li][li]Slightly reduced spread while running & sprinting[/li][li]Drastically reduced the rate at which weapon spread increases while firing[/li][li]Reduced ammo count and increased recoil on machine pistols[/li][li]Tweaked damage falloff for many weapons, most now falloff at shorter distances[/li][li]Sniper rifle body shot damage reduced to 75hp[/li][li]Slightly increased size of player hitboxes to make them more forgiving[/li][li]Reduced Assaults to 115hp[/li][/ul]


(pulley) #2

Slightly reduced recoil when ironsighted with all weapons
Tweaked weapon spread values for most weapons
Slightly reduced spread while running & sprinting
Drastically reduced the rate at which weapon spread increases while firing
Reduced ammo count and increased recoil on machine pistols
Tweaked damage falloff for many weapons, most now falloff at shorter distances
Sniper rifle body shot damage reduced to 75hp
Slightly increased size of player hitboxes to make them more forgiving
Reduced Assaults to 115hp

love it!!!


(Kendle) #3

In which file? This is a feature of MOH:W and does my head in, so I’m going to be disabling that before I even set foot on a server.


(Smooth) #4

Please give it a go and suggest improvements if you can, but if you must it’s disabled via the console :slight_smile:

It will likely be an option for players but this hasn’t been added to the UI yet.


(Fishbus) #5

I’m really happy we’ve updated London Bridge with Whitechapel :slight_smile:


(Smooth) #6

Fixed :infiltrator:


(Mustang) #7

Going to have fun tonight.


(.FROST.) #8

Yeay, hardcore looking forward to play this built.

PS: We still need this big fat like button. Fireteam, I’m looking at you :smiley:


(Valdez) #9

agreed, thanks for giving us the command to disable this.


(iwound) #10

thanks for this new update guys. downloading now.
hope to give lots of new feedback and find some new juicy bugs.:smiley:


(.FROST.) #11

How can I open the console? Sry I forgot:rolleyes:


(spookify) #12

Crazyness! I’m pumped!

*Slightly reduced spread while running & sprinting

Can you shoot and Sprint now?


(Rex) #13

“ö” or “pos1”


(.FROST.) #14

Thanks Rexy, as allways a pleasure:D and hey, don’t waste all your mines, leave one for me, nobody makes them like you :wink:


(Rex) #15

Can’t promise, because actually Verticae is my regular customer. :smiley:


(OwNLY) #16

Don´t like it at all.
You again fixed effects, not the problem itself.

TTK is too low now, and the recoil on ironsights also too low.
Now imagine we have proper crosshairs and more FPS.
With this patch the game is already too easy.

For me the Hitboxes were perfect before.
If you want reduce the spread to zero, but also reduce the RoF drastically.

And the FoV-Change feels awful, in MoH:WF i hated it, too.


(Kendle) #17

As you asked nicely, gave it a go, sucked as expected, disabled. Who though that was a feature anyone might want?


(Mustang) #18

The same person that decided motion blur would be nice?


(OwNLY) #19

Also, THIS:


[1183.41] Log: Log file open, 04/11/13 19:20:35
[1183.41] Log: Dumping BugIt data chart at 2013.04.11-19.20.35 using build 8710 built from changelist 18442
[1183.41] Log: MapName: OBJ_Whitechapel
[1183.41] Log: Description:
[1183.41] Log: BugItGo 7989.1680 19057.6426 1784.0970 -1690 3967 0
[1183.41] Log: ?BugLoc=7989.17,19057.64,1784.10?BugRot=-1690,3967,0
[1183.41] Log: —=== GameSpecificData ===—
[1183.41] Log: Log file closed, 04/11/13 19:20:35

For me it works like a wallhack made by SD. Thanks :smiley:

/Edit:
The enemy lights are clearly visible through the wall.
Another Screenshot. Seems to happen only on whitechapel by now.


[0739.07] Log: Log file open, 04/11/13 19:13:11
[0739.07] Log: Dumping BugIt data chart at 2013.04.11-19.13.11 using build 8710 built from changelist 18442
[0739.07] Log: MapName: OBJ_Whitechapel
[0739.07] Log: Description:
[0739.07] Log: BugItGo 8191.8193 15933.9492 1829.9673 881 -30403 0
[0739.07] Log: ?BugLoc=8191.82,15933.95,1829.97?BugRot=881,-30403,0
[0739.07] Log: —=== GameSpecificData ===—
[0739.07] Log: Log file closed, 04/11/13 19:13:11


(Anti) #20

A lot of players like the feedback it provides them that they’re in the sprinting state.