Hi all,
We’re about to release an update with the following changes.
Levels
London Bridge
[ul]
[li]Tweaked lighting and post processing [/li][/ul]
Whitechapel
[ul]
[li]Updated collision pass [/li][li]Reduced return time for carryable deliverables[/li][/ul]
Waterloo Terminus
[ul]
[li]Reworked capturable spawn mechanics - Now awards XP and is affected by number of players[/li][li]Fixed issues with the second pump[/li][/ul]
Camden
[ul]
[li]Reworked second objective area[/li][li]Continued art pass integration[/li][li]Updated lighting pass[/li][li]Updated terrain on the level[/li][/ul]
Canary Wharf
[ul]
[li]Continued gameplay blockout iteration [/li][/ul]
All Levels
[ul]
[li]Updated some OOB vistas & skyboxes[/li][li]Updated several material types[/li][li]Added additional ambient VFX to some levels[/li][/ul]
User Interface
[ul]
[li]Some death ghost system polish[/li][li]Updated MG nest overheat bar[/li][li]Potential fix for end game review screen becoming unresponsive[/li][li]Reversed cooldown bar directions[/li][li]Updated incoming damage directional indicator[/li][li]Players detected by sensors will now be informed on the HUD[/li][/ul]
General
[ul]
[li]Fixed issues with hand IK lagging behind weapon movement[/li][li]Fixed some bugs with quick ability key usage[/li][li]Added muzzle flash lighting to the weapon models when firing[/li][li]Updated several VFX including underground radioactive gas and heartbeat sensors[/li][li]Vsync is now disabled on Low and Medium graphics settings[/li][li]Added slight fov increase while sprinting (can be disabled using EnableGameplayFovAdjust 0)[/li][li]Added camera anim when using bolt-action sniper rifle while scoped (intermittently doesn’t play, currently investigating)[/li][li]Updated grenade audio[/li][li]Increased size of ammo packs in-world[/li][/ul]
Balance
[ul]
[li]Slightly reduced recoil when ironsighted with all weapons[/li][li]Tweaked weapon spread values for most weapons[/li][li]Slightly reduced spread while running & sprinting[/li][li]Drastically reduced the rate at which weapon spread increases while firing[/li][li]Reduced ammo count and increased recoil on machine pistols[/li][li]Tweaked damage falloff for many weapons, most now falloff at shorter distances[/li][li]Sniper rifle body shot damage reduced to 75hp[/li][li]Slightly increased size of player hitboxes to make them more forgiving[/li][li]Reduced Assaults to 115hp[/li][/ul]