Very poor fps on white chapelle after last patch


(k0k0nat) #1

** I know that dave chapelle has nothing to do with this map :P**

I think this has to do with the recent patch and new animations etc.

I played whitechapel on saturday at prime time with 16 players:

Fps were around 14, and max 23, it went worse at the point, where the EV passed the chapelle and turns right into the building site.
The last container part of white chapel is just unplayable for me,

Im running more or less good FPS on other maps, but im also having the issue that the FPS lower with each player.

I know that this is an alpha, but I cant really test or report anything with 14 fps :frowning: . Is there anything u can recommend to do or do I have to wait for some performance patches?

Specs:

ATI Radeon 6850, Res: 1024*768
8GB RAM
X3 440
Dirtybomb runs on my SSD


(pulley) #2

As i understand all Models on the Server get rendered even if u cant see them. Thats a Unreal Engine Problem. Im sure thats not totally right but thats as easy as i can explain it…


(BTMPL) #3

[QUOTE=pulley;438735]As i understand all Models on the Server get rendered even if u cant see them. Thats a Unreal Engine Problem. Im sure thats not totally right but thats as easy as i can explain it…[/QUOTE]What? No way that would go into production - this is a major showstoper. There must be something else happening here.


(Volcano) #4

yeah unoptimized code, give it sometime