Hi all,
We’re about to release an update with the following changes.
Levels
[ul]
[li]Added fixed spawn times to Stopwatch mode[/li][li]Tweaked post processing[/li][li]Added new WIP block-out level ‘Canary Wharf’ to VIP servers[/li][/ul]
London Bridge
[ul]
[li]Updated lighting[/li][li]Blocked off several routes[/li][li]Fixed some collision issues[/li][/ul]
Waterloo Terminus
[ul]
[li]Updated lighting[/li][li]Added second (optional) destructible wall to first objective area[/li][/ul]
Whitechapel
[ul]
[li]Continued art polish pass[/li][li]Some gameplay tweaks and collision changes[/li][/ul]
Camden
[ul]
[li]Continued art integration pass[/li][li]Continued gameplay blockout pass[/li][li]Added moveable cart to the first objective[/li][/ul]
User Interface
[ul]
[li]Fixed some issues with end-game review screen[/li][li]Dead player class icons are now correct in the scoreboard[/li][li]Added ‘Detail Mode’ performance setting to game options[/li][li]Added temporary workaround fix for full-screen minimap bug[/li][li]Fixed some video options not correctly applying[/li][li]Only Medic IFFs are shown on the HUD when incapped[/li][li]Death info now scales better with distance[/li][li]The mouse can be used in the Scoreboard by holding ‘Alt’ (The options selected from here are not yet implemented)[/li][/ul]
General
[ul]
[li]Fixed Map transition crash[/li][li]Swapped out Assault character “Conker” for the Flash-bang throwing “Dazzler” [/li][li]Updated character skins to have more distinction between teams[/li][li]Added lights to players to see how it helps team identification & player visibility[/li][li]‘Finish’ XP no longer awarded if the victim manually re-spawns[/li][li]Shotgun firing animations tweaked[/li][li]Improved female 3rd person locomotion animations[/li][li]Improved ragdolls, fixing several issues[/li][li]Tweaked weapon positioning in first person[/li][li]Fixed knife hit sounds not being played for the victim[/li][li]Tweaked some XP values to improve balance (still needs a lot of work)[/li][li]Added ‘shimmer’ effect to highlight objective items in levels[/li][li]Fixed some bugs with the Quick Ability key[/li][li]Reduced view kick on being hit[/li][li]Increased carryable melee distance to match the knife[/li][li]Updated some weapon audio, including the Desert Eagle[/li][li]Added some critters (pigeons & rats) to the levels[/li][li]Added more of the highly popular cones to some levels[/li][li]Fixed some bugs with C4 & multiple interactions[/li][/ul]
Balance
[ul]
[li]Slightly increased Sniper 01 damage[/li][li]Removed breath mechanic from scoping[/li][li]Reduced scope sway when moving, removed entirely when stationary[/li][li]Shotgun damage fall off now begins at a greater distance[/li][li]Slightly reduced Shotgun weapon spread[/li][li]Fire Support and Medics now carry a maximum of 3 packs with a shorter recharge time[/li][li]Reduced ‘lower’ times for all weapons and many items[/li][li]Reduced ‘raise’ time for many items[/li][li]Increased Frag grenade damage[/li][li]Increased Artillery radius[/li][li]Reduced Artillery lock-on time[/li][li]Reduced the cooldown of Flash-bangs slightly[/li][/ul]