Hi all,
We’ve just released an update with the following changes:
Levels
[ul]
[li]Added work-in-progress Camden Lock level to public server rotations![/li][/ul]
London Bridge
[ul]
[li]Updated lighting[/li][li]Fixed issue with spawning locations[/li][/ul]
Waterloo Terminus
[ul]
[li]Continues collision pass[/li][li]Updated art in various places[/li][li]Minor tweaks to layout[/li][/ul]
Whitechapel
[ul]
[li]Continued art pass[/li][li]Tweaks to construction site area[/li][li]Updated end level door explosion[/li][/ul]
Camden
[ul]
[li]Added initial WIP art pass[/li][li]Continued gameplay iteration[/li][li]Fixed spawn timer bug[/li][/ul]
All Levels
[ul]
[li]Swapped out some cars for new Taxi models[/li][/ul]
Abilities
[ul]
[li]Made mines more visible in-world[/li][li]Made Laser Painter easier to use when scoped[/li][li]Artillery Strike Laser Painter is now paused when an enemy walks in front and is no longer interrupted by allies[/li][li]Updated Artillery effects to now include initial marker projectile[/li][li]Heartbeat sensors now emit a visible pulse giving away their location[/li][li]Shooting mines now works differently, giving the kill/assist to the appropriate players[/li][li]Improved Heartbeat Sensor world model[/li][/ul]
C4 Improvements
[ul]
[li]Each charge how has it’s own IFF and progress bar, enabling enemies to find them and know which one to disarm first[/li][li]C4 is no longer relocated when placed, unless placed on another C4[/li][li]Light on the C4 has been made more obvious[/li][li]C4 has been scaled up[/li][li]Now has a bigger light and a brighter texture[/li][li]Fixed bug where two C4s could be planted by the same player[/li][/ul]
User Interface
[ul]
[li]New Scoreboard - Now includes additional player stats and information[/li][li]Added UI for Death Ghosts systems[/li][li]Various fixes to the Death Ghosts system[/li][li]Updated HUD notification behaviours[/li][li]Kill obituaries and XP awards are now displayed just above the crosshair[/li][li]General improvements to the IFF system[/li][li]Fixed some interaction issues with carryable objectives[/li][li]Fixed an issue in the menu where the mouse would run at 30fps[/li][/ul]
General
[ul]
[li]Various animation fixes and improvements[/li][li]Fixed players getting stuck in walls when killed by explosions[/li][li]Updated position and size of many first person weapons & iron-sights[/li][li]Added post process effect to Concussion grenades[/li][li]Added VFX to CDA Console Laptop[/li][li]Added weapon lighting to muzzle flashes[/li][li]When constructing any objective both teams are alerted[/li][li]Carryables now have a return progress bar above them[/li][li]Changing class whilst dead during warmup now respawns the player instantly[/li][li]Overtime now ends if there are 0 attackers left on the server[/li][li]Fixed an issue with the clan tags using HTML code[/li][li]Fixed authentication failure/timeout on connection[/li][li]Improved behaviour of anti spam filter to make it less aggressive[/li][/ul]
Balance
[ul]
[li]Increased player acceleration by 40%[/li][li]Assault characters now carry C4 instead of Engineers[/li][li]Assault characters now have 120hp[/li][li]Slightly reduced damage dealt by Machine Guns[/li][li]Slightly reduced recoil when iron-sighting on all weapons[/li][li]Mounted Guns are now more accurate and do more damage[/li][li]Slightly reduced recoil on AR02 and MG02[/li][li]Increased weapon spread recovery rates[/li][li]Made mines easier to destroy[/li][li]Sniper rifles now transition instantly to hip-spread when unscoping[/li][li]Made Sniper Rifle recoil more consistent[/li][li]Revive protection now lasts 1.5s and reduces damage to 25%[/li][li]XP is now awarded for Finishing downed players[/li][li]C4 Disarm progress is now kept for other players to finish disarming the C4[/li][li]Players no longer drop ammo when killed[/li][/ul]
Shotguns tweaks
[ul]
[li]Deal less damage to the body[/li][li]Deal extra damage for headshots[/li][li]Higher recoil[/li][li]Larger spread[/li][li]Tweaked damage falloff[/li][/ul]