DIRTY BOMB UPDATE: Version 16895


(Smooth) #1

Hi all,

In the next couple of hours we will be releasing an update with We have just released the latest update with the following changes:

Changelist

Levels

[ul]
[li]Improved collision in some areas of Whitechapel[/li][li]Increased EV health on Whitechapel[/li][li]Simplified player collision on Waterloo Terminus[/li][li]Added ammo stations to Waterloo Terminus & Whitechapel[/li][li]Amended London Bridge OOB[/li][li]Tweaked camera shake on London Bridge objective explosion[/li][li]Moved stairwell near defenders 3rd spawn on London Bridge[/li][li]Updated lighting & post processing on Waterloo Terminus, Whitechapel & London Bridge[/li][li]Updated foliage on Waterloo Terminus & Camden[/li][li]Updated Camden blockout level[/li][li]Added sky-crane to Camden in place of helicopter[/li][li]Added placeholder Commander VO to Camden[/li][/ul]

General:

[ul]
[li]Removed Clive “T-Rat” Fitzmorgan (Turret Engineer) and replaced with Lisa “Proxy” Wells (Mine Engineer)[/li][li]Updated Carryable objective mechanic:[/li]Carryables must now be interacted with to pick up
Once picked up, carryables must be held in-hand (no weapons or abilities can be used)
Carryables can be dropped by pressing fire
Can melee with a carryable by pressing quick melee key or RMB
Can be returned by defenders interacting with carryable (still auto-returns after timeout)
Carriers must interact with delivery point to complete delivery

[li]Updated carryable icons on HUD and maps [/li][li]Updated objective icons on overview maps[/li][li]Added a dot to the middle of the crosshair[/li][li]Various animation fixes and improvements [/li][li]Added third-person ‘stunned’ flashbang/concussion animations[/li][li]Simplified pain twitch (screen kick) behaviour when getting hit[/li][li]Added APC path to overview map[/li][li]Updated weapon muzzle flashes & tracer fire[/li][li]Tweaked Artillery distortion effect[/li][li]Fixed Best Recon not being awarded[/li][li]Fixed Best Fire Support sometimes not being awarded[/li][li]Class items are now removed when entering spectate mode[/li][li]Updated knife equip and swing audio[/li][li]Fixed significant delay on damage being added to some shots[/li][li]Removed respawn timers during warmup[/li][/ul]

Balance

[ul]
[li]Healthpacks no longer heal a fixed amount of health, they now trigger an active, quick regen to full HP:[/li]Healing regen is cancelled if damage is taken
Additional packs cannot be picked up during active regen
Reduced Artillery projectile count, increased projectile damage, increased cooldown

[li]Updated pain twitch (screen kick) behaviour when getting hit[/li][li]Tweaked bullet push amount across all weapons[/li][li]Removed over-forgiving knife hit detection now it’s performed client side[/li][li]Added XP awards for destroying deployables[/li][/ul]


(warbie) #2

Ooh, lots of interesting changes :slight_smile:

nice one!


(RasteRayzeR) #3

“Removed respawn timers during warmup”

Nnniiiice !!!


(Kendle) #4

Yay :smiley:

WTF?


(iwound) #5

lots of very interesting changes.
the new carryable rules will be great fun to try out.
thanks guys.


(Samurai.) #6

As soon as i got to this…

I stopped reading the rest of the list and loaded up the game immediately out of excitement forgetting this…

:o

Edit: alot of really nice thing’s added on paper, can’t wait to test them out, especially those reducing clutter during firefights.


(Hyperg) #7

Interactive carryables should make Whitechapel multi-snatch a bit more interesting xD. Should’ve left ol’ Fitzmorgan though a bit longer, to see what his turrets have to say abt the matter :wink:


(Kordin) #8

Alot of interesting changes, nice.


(rookie1) #9

[QUOTE=warbie;431319]Ooh, lots of interesting changes :slight_smile:

nice one![/QUOTE]

this ^^…


(MrFunkyFunk) #10

Interesting things all around, eager to test it (carryable obj change!).

Will Camden be playable to the non-vip masses?


(Winnie) #11

•Added a dot to the middle of the crosshair… thank you for this… and nice to see the rest!


(Kl3ppy) #12

Mhh not sure what to think about the health regen when pick up a med pack.

But the rest seems nice :slight_smile:


(meat) #13

sweet been waiting to try out mines


(Stoffifee) #14

LOL @ the ammo cabinets. :eek:

But a lot of interesting changes, though.

Cheers :slight_smile:


(warbie) #15

What are you talking about, there’s not nearly enough ammo laying around :wink:

Every rambo medic needs a way station!


(Smooth) #16

Not just yet, we’ll want to complete at least the first art pass before opening it up to a wider audience.


(Violator) #17

Updated Carryable objective mechanic:
Carryables must now be interacted with to pick up
Once picked up, carryables must be held in-hand (no weapons or abilities can be used)
Carryables can be dropped by pressing fire
Can melee with a carryable by pressing quick melee key or RMB
Can be returned by defenders interacting with carryable (still auto-returns after timeout)
Carriers must interact with delivery point to complete delivery

Sounds interesting :slight_smile:

Added a dot to the middle of the crosshair
Removed respawn timers during warmup

Yay :smiley:

Simplified pain twitch (screen kick) behaviour when getting hit
Removed I hope :wink:


(spookify) #18

[QUOTE=Smooth;431317]
[li]Tweaked bullet push amount across all weapons[/LIST][/QUOTE][/li]
Can this be explained a little more? What is this?


(iwound) #19

i think they mean the effect on a player when it hits them.


(Runeforce) #20

/rage

NoOoOoOoOooooOOOOooo, WHAT DID YOU DO TO THE MEDIC? You ****ed it up!

No shooting while carrying carriables? You got to be kidding me! (Although I am looking forward to try it out. It is short and it could promote teamplay.)

/rage out