Hi all,
In the next couple of hours we will be releasing an update with We have just released the latest update with the following changes:
Changelist
Levels
[ul]
[li]Improved collision in some areas of Whitechapel[/li][li]Increased EV health on Whitechapel[/li][li]Simplified player collision on Waterloo Terminus[/li][li]Added ammo stations to Waterloo Terminus & Whitechapel[/li][li]Amended London Bridge OOB[/li][li]Tweaked camera shake on London Bridge objective explosion[/li][li]Moved stairwell near defenders 3rd spawn on London Bridge[/li][li]Updated lighting & post processing on Waterloo Terminus, Whitechapel & London Bridge[/li][li]Updated foliage on Waterloo Terminus & Camden[/li][li]Updated Camden blockout level[/li][li]Added sky-crane to Camden in place of helicopter[/li][li]Added placeholder Commander VO to Camden[/li][/ul]
General:
[ul]
[li]Removed Clive “T-Rat” Fitzmorgan (Turret Engineer) and replaced with Lisa “Proxy” Wells (Mine Engineer)[/li][li]Updated Carryable objective mechanic:[/li]Carryables must now be interacted with to pick up
Once picked up, carryables must be held in-hand (no weapons or abilities can be used)
Carryables can be dropped by pressing fire
Can melee with a carryable by pressing quick melee key or RMB
Can be returned by defenders interacting with carryable (still auto-returns after timeout)
Carriers must interact with delivery point to complete delivery
[li]Updated carryable icons on HUD and maps [/li][li]Updated objective icons on overview maps[/li][li]Added a dot to the middle of the crosshair[/li][li]Various animation fixes and improvements [/li][li]Added third-person ‘stunned’ flashbang/concussion animations[/li][li]Simplified pain twitch (screen kick) behaviour when getting hit[/li][li]Added APC path to overview map[/li][li]Updated weapon muzzle flashes & tracer fire[/li][li]Tweaked Artillery distortion effect[/li][li]Fixed Best Recon not being awarded[/li][li]Fixed Best Fire Support sometimes not being awarded[/li][li]Class items are now removed when entering spectate mode[/li][li]Updated knife equip and swing audio[/li][li]Fixed significant delay on damage being added to some shots[/li][li]Removed respawn timers during warmup[/li][/ul]
Balance
[ul]
[li]Healthpacks no longer heal a fixed amount of health, they now trigger an active, quick regen to full HP:[/li]Healing regen is cancelled if damage is taken
Additional packs cannot be picked up during active regen
Reduced Artillery projectile count, increased projectile damage, increased cooldown
[li]Updated pain twitch (screen kick) behaviour when getting hit[/li][li]Tweaked bullet push amount across all weapons[/li][li]Removed over-forgiving knife hit detection now it’s performed client side[/li][li]Added XP awards for destroying deployables[/li][/ul]