Odd reflection map for wall texture


(RasteRayzeR) #1

Description:

This is not much of a bug, but more of a coherence issue. Most players might never see it but as I worked some time as a 3D graphist, I can’t help but notice that the wall’s texture (cf. attachement) has a reflection map that does not match the current environment.


This is only a detail, I know, but details often make the difference :wink:

The Log :

[0136.97] Log: Log file open, 02/16/13 22:24:37
[0136.97] Log: Dumping BugIt data chart at 2013.02.16-22.24.37 using build 8710 built from changelist 15972
[0136.97] Log: MapName: OBJ_Victoria
[0136.97] Log: Description:
[0136.97] Log: BugItGo 2478.6174 -1322.9669 1968.1500 -6063 -18589 0
[0136.97] Log: ?BugLoc=2478.62,-1322.97,1968.15?BugRot=-6063,-18589,0
[0136.97] Log: —=== GameSpecificData ===—
[0136.97] Log: Log file closed, 02/16/13 22:24:37