Within the next hour we’ll be releasing an update with the following changes
Levels:
[ul]
[li]Continued art pass on Whitechapel
[/li][li]Updated some Whitechapel materials for DX11
[/li][li]Fixed some collision issues in London Bridge
[/li][li]Lighting & foliage pass on Waterloo TDM
[/li][li]Lighting pass on London Bridge TDM
[/li][/ul]
General
- [li]Updated VFX for muzzle flashes, airstrikes, proximity mines & artillery
[/li][li]Fixed defibrillator VFX not playing
[/li][li]Updated PDA 3rd person animations
[/li][li]Fixed some volume issues with player foley
[/li][li]Fixed turret deploy sound playing globally
[/li][li]Reduced rate of fire and health on turrets
[/li][li]Improved logic for turret deployment
[/li][li]Fixed issue with incoming turret damage not displaying correctly on HUD
[/li][li]Added turrets to the minimap
[/li][li]Fixed some text input issues with the chat window
[/li][li]More tweaks to IFF behaviours
[/li][li]Tweaked the awarding of some of the class-based XP
[/li][li]We now only allows admins to pause the game
[/li][li]Players can no longer change name in-game.
[/li]For now we display the WarChest account name at all times. This is required for us to be able to identify users playing in the Closed Alpha. We will be providing a method of changing names for games further down the line.