I live on the NA west coast but am able to play on the UK servers very well. I don’t feel like I’m pinging 300-400 there at all. I feel like I’m pinging 80. Yet when I play on the US west coast servers where I ping 16-24 I feel like my shots are missing my targets and I die behind cover more. This is all based on perception. So my questions are:
Does anybody else feel this way?
How is latency handled in Unreal/Dirty Bomb?
Is there ping compensation like in COD/BC2?
Is hit detection client side or server side?
Edumacate me.