We have just released a game update with the following changes.
Levels
[ul]
[li]Fixed lots of Whitechapel bugs
[/li][li]Continued art pass on Whitechapel
[/li][li]Initial lighting pass implemented on Whitechapel
[/li][li]Tweaked some areas of Waterloo Terminus
[/li][li]Added new TDM level based on London Bridge
[/li][li]Camden Lock server has been taken down for the time being…
[/li][/ul]
General
[ul]
[li]Fixed many animation issue to help improve responsiveness
[/li][li]Updated Artillery Strike VFX
[/li][li]Added PDA model and initial animation support
[/li][li]Added some missing elements to the XP system
[/li][li]Spectators are now handled correctly with regards to player counts
[/li][li]Fixed Quick Knife & Quick Grenade behaviours
[/li][li]Fixed issue with Sniper Rifles where switching to secondary didn’t always occur
[/li][li]Updated Objective UI & Player IFF behaviour
[/li][li]Quick Chat is now highlighted on the minimap for Ammo & Health requests
[/li][li]Incapped & low health players now displayed on minimap for Medics
[/li][li]Low ammo players displayed on minimap for Fire Support
[/li][li]Added minimap rotation option to controls menu
[/li][li]Disabled selection of Assault Character 03
[/li][li]Added initial Player Ranks framework
[/li][/ul]
Balance
[ul]
[li]Tweaked player movement slightly
[/li][li]Reduced delay on firing when coming out of sprint
[/li][li]Removed player slowdown when hit with a ranged weapon
[/li][li]Proximity Mine detonation time & damage tweaked
[/li][li]Tweaked Artillery Strike timings and damage
[/li][li]Turrets health and damage tweaked
[/li][li]Tweaked Shotgun damage falloff
[/li][/ul]
Please refer to this thread for known issues:
http://forums.warchestgames.com/showthread.php/33112-Known-Issues-Thread