I think its very difficult to make a good map with lots of vertical in it. Thats why I started this topic, to get good ideas, so that SD can make a excellent map! Most good competitive maps are plain “2d”, at max 1-3 floors. almost never areas stacked, since normally the minimap can’t handle that very well.
Also, DB looks quite real-lifeish, so there is no way for some funny architecture, and on top of that its in London - right?
London seems to have quite a lot of underground, even catacombs. But I couldn’t find any good pictures or places.
Chris idea with a building starting from top, sounds like the best, I would add a building which is being built - giving more liberty for designing it I think.
I think there is also the question of movement, when attackers come from above, they may aswell jump down - and attack from behind. When there is a railing making that impossible - it feels bad. Then again, jumping from to high would kill - that should be obvious, else its a death trap for newbies.
Thinking of it, the current available maps, have already some kind of elevation, but the objectives are more or less on same height, I think I would prefer a even greater difference. Like now it seems like 3 levels of elevation in the maps. and the objectives are mostly on 2 of them. Maybe add more 1-2 more height levels. So that a the highest level, when you jump down - you die.
PS:
While looking for some places in London, I found this movie, which was quite funny and teached me about London.
//youtu.be/anHLOwH2HWU
@Tokamak, while the staircase has interesting fights, its also a potential spot for grenade spam (at least current soldier 3 and a fops would be enough to lock that down), so it would need more then one way around. Cause its basically a single path, with the same cover repeatedly.