I was musing on IRC when the conversation got onto the topic of cramped maps. I was thinking today about how London Bridge compares to Goldrush, and the part I was thinking about was the tank escort section at the beginning. From memory (which, granted, is failing with age), the tank going down the hill past the 1st barrier looks bigger and more hulking the EV going down that way… yet things didn’t feel so claustrophobic in ET as they do in DB, so I thought it was maybe the player size and view height.
When standing next to the tank and the barriers in Goldrush, I felt quite small as a player… when I stand next to the EV and the barriers in DB, they’re the ones that feel small to me. I can crouch behind the barrier and still get headshot, a quick skip and a fart and I’ve run round the EV twice without thinking. I feel like an adult in a wendy house and things are just a little too small.
This leads me onto why the jump height has been reduced. I believe it was said that the higher jump height was breaking some of the maps… could that be because the players models are too big for the maps? My proposal… reduce the player size and increase the jump height. Get rid of that cramped feeling.