Well I can see both sides of this…
I understand if the intention is to use sprint just to “return to the battle” rather than for strategic fighting.
Per older games (ie: RTCW, ET) if you can see this perspective toka you could still easily win fights with no sprint left. But you could also use your sprint stringently to get a few strafe jumps off to get somewhere faster then save some for a fight. While if you stopped all together it would regenerate back to a full bar. So you didn’t ALWAYS have full sprint when you got in a fight, it dependent upon what you did or chose to do.
I understand both sides definitely. The way it is right now, basically sprint to location, then use normal speed. Because if you get caught off gaurd by an opponent and your sprinting, you should, if the opposing player shoots properly die first. Where as if you happen to not use up your entire sprint bar if you did have a regenerating bar that you could also shoot while using it, you could get to a location fast.
Example: I spawn an immediately use sprint to get out of spawn faster but right as I get near the battle an enemy pops out in front of me…he has full sprint an possibility to kill me WHILE sprinting, now skill is involved; I still have smidgen of sprint left but I may be able to out foot work him at the start of the battle to get ahead in this fight. But he has more sprint left so he may be able to catch up by dodging my bullets with a little addition of more speed because he didn’t have his fully used up yet, like myself.
Hopefully i’m getting across what i’m trying to here. If the sprint is meant strictly for getting to a location then using normal, ok i’ll work with that more an see what feelings I have about timings an map locations on spawns an such.