NO Cinematics between obj


(BomBaKlaK) #1

So one of the big failure in brink was the cinematic cut between most part of the objective. Map design in 2 parts with a cinematic for the loading of the new part of the map like in brink is for me a really bad gamedesign choice. That was here I suppose for the story side and change environment during a map, but it kill the rhythm of the game. The map should be playable from start to the end without any interruption. Like in Wolf ET or ETQW. Cinematics at the map end why not, but please not between objectives !! Keep it fluid like in your others title !


(phoen1x) #2

A g r e e.


(Metal-Geo) #3

Can’t say I disagree.


(nh0j) #4

I agree, I’m against anything taking us out of gameplay/control be it silly long animations or cinematics


(KlausMorgenholz) #5

I think there is no discussion here. In-game cinematics break the pace of the game. Big time.


(Mao.) #6

I totaly agree!


(YouAreGood) #7

Isn’t that obvious?